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Now You See It, Now You Don't - Was it there? Was it missing? screenshot 1 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 2 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 3 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 4 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 5 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 6 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 7 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 8 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 9 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 10 of 11Now You See It, Now You Don't - Was it there? Was it missing? screenshot 11 of 11

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Now You See It, Now You Don't - Was it there? Was it missing?

1987 Sunburst Communications

"Now You See It, Now You Don't - Was it there? Was it missing?" is a 1987 educational game designed by Donna Stanger, programmed by Todd Rosedahl, with graphics by Barbara Wood, and published by Sunburst Communications. It requires a 64K Apple ][+ or later.

Apple II Educational Educational

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WOZ woz

RoleFileSizeSHA-256
disk Now You See It, Now You Don't - Was it there - Was it missing.woz ↑ A2TS ↑ A2E 235.7K b1c284a2cedd…

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