1987 Bonnie Seiler and Pat Sine Sunburst Communications
"How The West Was One + Three x Four" is a 1987 educational game developed by Bonnie Seiler and Pat Sine, and published by Sunburst Communications. It requires a 48K Apple ][+ or later.<div><br /></div><div><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:14pt;"><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;">"How The West Was One + Three x Four" is a 1987 educational game developed by Bonnie Seiler and Pat Sine, and published by Sunburst Communications. It requires a 48K Apple ][+ or later. Against a human or computer opponent, players strategically create and answer math equations which move them towards the goal. This version is based on the original game created by Seiler for the PLATO system at the University of Illinois. Click the screenshot to run it in your browser.</span></p><ul style="margin-top:0;margin-bottom:0;"><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:14pt;margin-bottom:0pt;"><a href="https://archive.org/download/wozaday_How_The_West_Was_One_Plus_Three_Times_Four/How%20The%20West%20Was%20One%20%2B%20Three%20x%20Four%20%28woz-a-day%20collection%29.zip" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Download How The West Was One + Three x Four</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> (contains .woz file)</span></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:14pt;"><a href="https://archive.org/download/wozaday_How_The_West_Was_One_Plus_Three_Times_Four/How%20The%20West%20Was%20One%20%2B%20Three%20x%20Four%20extras%20%28woz-a-day%20collection%29.zip" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Download How The West Was One + Three x Four extras.zip</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> (contains .a2r flux file, .png screenshots)</span></p></li></ul><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:12pt;font-family:Calibri;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Documentation and Information:</span></p><ul style="margin-top:0;margin-bottom:0;"><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:14pt;margin-bottom:0pt;"><a href="https://archive.org/details/menu-1990-software-information-apple-ii/page/n275" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Information on price, publisher and requirements in the 1990 Apple Software Information Directory by Menu</span></a></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:14pt;"><a href="https://www.mobygames.com/game/apple2/how-the-west-was-one-three-x-four" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">How The West Was One + Three x Four on MobyGames</span></a></p></li></ul><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:12pt;font-family:Calibri;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Historical Documents and Articles:</span></p><ul style="margin-top:0;margin-bottom:0;"><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:14pt;margin-bottom:0pt;"><a href="https://archive.org/details/ERIC_ED412921/page/n215?q=%22How+the+West+Was+One+%2B+Three+x+Four%22" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Description of how the game was used alongside other educational software in an educational computing course</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> “Content Based Technology: Learning By Modeling” by Farragher, Francis-Pelton and Riecken in the Technology and Teacher Education Annual, 1997</span></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/ERIC_ED344747/page/n27?q=%22How+the+West+Was+One+%2B+Three+x+Four%22" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Game included (with description) in a list of educational programs available to Gifted and Talented program teachers</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> in 1990-1991 Elementary and Secondary Education Act report for the Austin Independent School District</span></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/computist-scan-73/page/n5" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Softkey/crack instructions for the game</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> by Joseph Karwoski in Computist issue 73, 1990</span></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/designingmultime00drui/page/52?q=%22How+the+West+Was+One+%2B+Three+x+Four%22?q=%22How+the+West+Was+One+%2B+Three+x+Four%22" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Description of game, including images of alternate versions</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;">, in Designing Multimedia Environments for Children (Borrowable, 1996) by Druin and Solomon.</span></p></li><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:14pt;"><a href="https://archive.org/details/isbn_9780195369366/page/228?q=%22How+the+West+Was+One+%2B+Three+x+Four%22?q=%22How+the+West+Was+One+%2B+Three+x+Four%22" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">Referenced as an example of giving a “meaningful context” to educational material</span></a><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;"> in Montessori: The Science Behind the Genius by Angeline Stoll Lillard (Borrowable, 2007) </span></p></li></ul><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:12pt;font-family:Calibri;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Some alternate versions of the program, bootable at the Internet Archive:</span></p><ul style="margin-top:0;margin-bottom:0;"><li dir="ltr" style="list-style-type:disc;font-size:10pt;font-family:'Noto Sans Symbols';vertical-align:baseline;white-space:pre;"><p dir="ltr" style="line-height:1.2;margin-top:14pt;margin-bottom:14pt;"><a href="https://archive.org/details/HowTheWestWasOnePlusThreeTimesFour4amCrack" rel="nofollow"><span style="font-size:12pt;font-family:Calibri;color:rgb(0,0,255);vertical-align:baseline;white-space:pre-wrap;">4am crack</span></a></p></li></ul><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:12pt;font-family:Calibri;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Description, from Mobygames:</span></p><br /><p dir="ltr" style="line-height:1.295;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:12pt;font-family:Calibri;vertical-align:baseline;white-space:pre-wrap;">How the West was One + Three x Four is a board game in the vein of Chutes and Ladders with an educational twist. Instead of throwing dice players get a random selection of 3 numbers and must use them all in a mathematical equation to determine how many spaces they advance on the board. When a player lands on the same place as another that player is bumped back to the beginning. There are also some shortcuts on the track, which ensure the highest possible calculation isn't necessarily the best move. The Apple II version allows for two difficulty settings for the computer.</span></p></div>
Apple II Educational Educational
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| Role | File | Size | SHA-256 |
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| disk | How The West Was One + Three x Four.woz ↑ A2TS ↑ A2E | 230K |
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