1983 Michael Abbot and Matthew Alexander Electronic Arts, Inc
<p>“Hard Hat Mack” is a 1983 action game developed by Michael Abbot and Matthew Alexander and published by Electronic Arts, Inc. Called "EA's First Game" by the founders, this arcade game (showing elements of Donkey Kong and other arcade classics) was a top seller for the company and reigned as an Apple II standard for years.</p><p><i>Click the screenshot to run it in your browser.</i></p><ul><li><a href="/download/wozaday_Hard_Hat_Mack/Hard%20Hat%20Mack%20(woz-a-day%20collection).zip" rel="ugc nofollow">Download Hard Hat Mack.zip</a> (contains <tt>.woz</tt> file)</li><li><a href="/download/wozaday_Hard_Hat_Mack/Hard%20Hat%20Mack%20extras%20(woz-a-day%20collection).zip" rel="ugc nofollow">Download Hard Hat Mack extras.zip</a> (contains <tt>.a2r</tt> flux file, <tt>.png</tt> screenshots)</li></ul><div><b>Documentation and Information:</b></div><ul><li><a href="http://www.hackzapple.com/phpBB2/viewtopic.php?t=965" rel="ugc nofollow">Read crack write-up</a> by qkumba</li><li>The <a href="https://archive.org/details/Hard_Hat_Mack_Command_Summary_Card" rel="ugc nofollow">Command Card</a> included in the original EA packaging.</li><li><a href="http://www.mobygames.com/game/apple2/hard-hat-mack" rel="ugc nofollow">Hard Hat Mack on MobyGames</a><br /></li><li><a href="https://en.wikipedia.org/wiki/Hard_Hat_Mack" rel="ugc nofollow">Hard Hat Mack on Wikipedia</a></li><li><a href="https://archive.org/stream/computist-scan-05/issue05#page/n23" rel="ugc nofollow">Boot Code Tracing Hard Hat Mack</a> from Hardcore Computist Issue #5</li><li><a href="https://archive.org/stream/computist-scan-38/issue38#page/n25" rel="ugc nofollow">An Update on Hard Hat Mack</a> from Computist #38</li><li><a href="https://archive.org/stream/computist-scan-79_201701/issue79#page/n15/search/%22Hard+Hat+Mack" rel="ugc nofollow">Making Hard Hat Mack into a Single BRUNable file</a>, Computist #79</li><li><a href="https://archive.org/stream/pocorgtfo10#page/n47/search/%22Hard+Hat+Mack" rel="ugc nofollow">Hard Hat Mack among other protection schemes</a> described by qkumba</li></ul><div><b>Historical Documents and Articles:</b></div><ul><li><a href="https://archive.org/stream/k-power-magazine-06/K-Power_Issue_06_1984_Jul_Aug#page/n23/" rel="ugc nofollow">Interview and Profile of Michael Abbot</a> from K-Power Magazine (July 1984)</li><li><a href="https://archive.org/stream/k-power-magazine-03/K-Power_Issue_03_1984_Apr#page/n13/search/hard+hat+mack" rel="ugc nofollow">Sen. Dan McCorquodale's complaint</a> of OSHA portrayal in Hard Hat Mack (Compuzine v1n3)</li><li><a href="https://archive.org/stream/Softline_Magazine_Issue_3.3#page/n43/" rel="ugc nofollow">Mack Attack!</a> is further information on the OSHA portrayal complaint at the time, from Softline Magazine Issue 3.3</li><li><a href="https://archive.org/stream/TAIGAtariNewsletter1983-06/TAIG%20Atari%20newsletter%201983-06#page/n1/search/%22Hard+Hat+Mack" rel="ugc nofollow">Twin City Atari Interest Group Newsletter</a> (June 1983) mentions Hard Hat Mack's impending appearance at Summer CES</li><li><a href="https://archive.org/stream/softalkv3n10jun1983#page/18/search/%22Hard+Hat+Mack" rel="ugc nofollow">Announcement of Hard Hat Mack</a> available at $35 in Softalk June 1983 Issue</li><li><a href="https://archive.org/stream/softalkv3n11jul1983#page/160/search/%22Hard+Hat+Mack" rel="ugc nofollow">Article on Hard Hat Mack and "New Kid" Electronic Arts</a> in Softalk July 1983 Issue</li><li><a href="https://archive.org/stream/softalkv3n12aug1983#page/282/search/%22Hard+Hat+Mack" rel="ugc nofollow">Arcade Top 10 in Softalk</a> (August 1983) appearance at #5</li><li><a href="https://archive.org/stream/softalkv4n06feb1984#page/256/search/%22Hard+Hat+Mack" rel="ugc nofollow">Top 30 Apple Programs</a> list in Softalk v4n6 (February 1984)</li><li><a href="https://archive.org/details/EA_Critics_Report" rel="ugc nofollow">EA Critics Report</a> (A Listing by EA of Raves about EA Products)</li><li><a href="https://archive.org/stream/Infoworld-1984-07-30#page/n41/search/%22Hard+Hat+Mack" rel="ugc nofollow">Evidence of an Apple IIc</a> version of Hard Hat Mack (July 1984)</li><li><a href="https://archive.org/stream/enter-magazine-15/Enter_Issue_15_1985_Mar#page/n11/search/%22Hard+Hat+Mack" rel="ugc nofollow">Hard Hat Mack available from CVC's Masterline Service</a> (1985)</li><li><a href="https://archive.org/stream/Softline_1983_07_08#page/n53/search/%22Hard+Hat+Mack" rel="ugc nofollow">Early profile of Electronic Arts</a> (Softline, July 1983)</li></ul><div><b>Some alternate versions of the program, bootable at the Internet Archive:</b></div><div><ul><li><a href="https://archive.org/details/a2_Hard_Hat_Mack_1983_Electronic_Arts_cr_Mr._Krac_Man" rel="ugc nofollow">Fastboot Version</a> (Cracked by Mr. Krac-Man, "Hart Hat Mack" typo)<br /></li><li><a href="https://archive.org/details/Hard_Hat_Mack_clean_crack" rel="ugc nofollow">Clean Crack Version</a> (No modifications of credits, just all protection removed)</li><li><a href="https://archive.org/details/Hard_Hat_Mack_Cracked_by_Nowhere_Man_with_The_Lone_Wolf" rel="ugc nofollow">Nowhere Man Crack</a> (Fastloader version with MANY cracker credits included)</li><li><a href="https://archive.org/details/Hard_Hat_Mack_compatiboot" rel="ugc nofollow">Compatiboot Version</a> (Re-crack, originally cracked by Mr. Krac-Man)</li></ul><div><b>Trivia</b></div></div><div><ul><li><a href="https://archive.org/stream/89.09_apple-bug#page/n13/" rel="ugc nofollow">An Easter Egg in Hard Hat Mack</a> from Apple Bug <br /><i>Pressing CTRL ^ or CTRL | give two different greetings from the authors. </i>(Note that the ^ key will be 6 on modern keyboards)</li></ul></div><div><b><br /></b></div><div>Description, from Mobygames:</div><div><br /></div><div>Hard Hat Mack is a platform game similar in concept to Donkey Kong. The player controls a worker who must complete specific objectives in a construction site while avoiding enemies and trying not to run out of time. The game has three vertical levels consisting of simple paths, springboards, conveyor belts, and elevators. The goals involve replacing holes in the floor, catching a moving jackhammer to secure plates, collecting lunchboxes, and dropping wares into a processor. The titular hero loses a life when hit by falling bolts or tagged by wandering vandals or OSHA representatives. The game is over after the player character loses three lives. Completing the three unique levels brings the player back to the beginning, with the game cycling through the same levels at a faster speed.<br /></div>
Apple II Apple IIc Game Action
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| Role | File | Size | SHA-256 |
|---|---|---|---|
| disk | Hard Hat Mack.woz ↑ A2TS ↑ A2E | 221.6K |
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