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Crisis Mountain

1982 David H

<p>"Crisis Mountain" is a 1982 action game developed by David H. Schroeder and published by Micro Fun. It runs on any Apple II with 48K.</p><p>Click the screenshot to play it in your browser.</p><ul><li><a href="https://archive.org/download/wozaday_Crisis_Mountain/Crisis%20Mountain%20%28woz-a-day%20collection%29.zip" rel="nofollow">Download Crisis Mountain.zip</a> (contains <tt>.woz</tt> file)</li><li><a href="https://archive.org/download/wozaday_Crisis_Mountain/Crisis%20Mountain%20extras%20%28woz-a-day%20collection%29.zip" rel="nofollow">Download Crisis Mountain extras.zip</a> (contains <tt>.a2r</tt> flux file, <tt>.png</tt> screenshots)</li><li><a href="http://www.mobygames.com/game/apple2/crisis-mountain" rel="nofollow">Crisis Mountain on MobyGames</a></li></ul><div><span></span><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Description from MobyGames:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;color:rgb(37,37,37);font-style:italic;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain</span><span style="font-size:10pt;font-family:Arial;color:rgb(37,37,37);vertical-align:baseline;white-space:pre-wrap;"> is a classic platform game. Your task is to defuse bombs left by terrorists in mountain caverns when a dormant volcano above starts erupting unexpectedly. Time is limited as the bombs are ticking towards detonation. It contains nine levels of play.</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Documentation:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Crisis_Mountain_Manual" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain Instruction Manual</span></a></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Crisis_Mountain_1983_Creative_Software" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain Instruction Manual </span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">for C64 with alternate cover art </span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/A2Video_Crisis_Mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"></span></a></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">High Scores:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Softline_Magazine_Issue_3.1/page/n57?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">High Scores submitted to Highlines column</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Softline Magazine Issue 3.1</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Softline_1984_03_04/page/n59?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">High Scores submitted to EndGame section</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> of St.Game Magazine 1984 Volume 4</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Creative_Computing_Video_Arcade_Games_02_fall83/page/n15?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Survey of High Scores</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Creative Computing Video and Arcade Games Fall 1983</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Reviews and Coverage:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n97?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Inside Gaming “Climb to the top of Crisis Mountain”</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> article about designer Dave Shroeder from Electronic Games Volume 2 Number 11. Article goes in depth into design of Crisis Mountain and also Dino Eggs which was Shroeder’s new game at the time.</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/softalkv4n02oct1983/page/116?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Profile of Synergistic Software (publishers of Crisis Mountain</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">) in Softalk Volume 4 Number 2 October 1983</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/inCider_83-11/page/n215?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Review from inCider Magazine</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> 1983 Issue 11</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/1983-09-compute-magazine/page/n185?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain for Apple and Atari review</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> from Compute! Magazine Issue 40</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/creativecomputing-1983-02/page/n89?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Apple Arcade Games column in Creative Computing Magazine </span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Volume 9 Issue 2 from 1983 includes muti page review/coverage of Crisis Mountain (</span><a href="https://archive.org/details/creativecomputing-1983-02/page/n91?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">continues onto page 90</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">)</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Apple-Orchard-v4n1-1983-Feb/page/n89?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Coverage in Apple Orchard</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> 1983 Volume 4 Issue 1</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/cgw_8/page/n3?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">In a list of all games released in 1982</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Computer Gaming World Issue 8 with a </span><a href="https://archive.org/details/cgw_8/page/n11?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">short blurb about the game with screenshot</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> later in the same issue.</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/softalkv3n08apr1983/page/76?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain hits #24 in top Apple Software poll for 1982</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> and </span><a href="https://archive.org/details/softalkv3n08apr1983/page/n285?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">the number 8 top selling game</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Softalk Volume 3 Number 8</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Softline_1983_01_AE/page/n1?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain Review</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Gameline pamphlet from January 1983</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/ahoy-magazine-01/page/n91?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Release information about Crisis Mountain for Vic-20 and C64</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> mentioning the game was licensed by Creative Software from Synergistic Software (To retail for $34.95). Ahoy! Magazine Issue 01 Scuttlebutt column.</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/analog-computing-magazine-12/page/n21?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Very short coverage</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Analog Computing Magazine Issue 12 1983</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Software for Sale:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Multiple entries of Crisis Mountain for sale at various prices in inCider Magazine 1983 Issue 6 (</span><a href="https://archive.org/details/InCider198306/page/n39?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">$27.96</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">, </span><a href="https://archive.org/details/InCider198306/page/n53?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">$24.95</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">, </span><a href="https://archive.org/details/InCider198306/page/n91?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">$29.69</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">, </span><a href="https://archive.org/details/InCider198306/page/n143?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">$23</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">) Retail $34</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">In two ads for sale in Peelings II (The Magazine of Apple Software and Hardware Evaluation) Volume 4 Number 4 from 1983 for </span><a href="https://archive.org/details/peelings-ii-v4n4-1983/page/n21?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">$26.21</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> and </span><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"><a href="https://archive.org/details/peelings-ii-v4n4-1983/page/n49?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow">$29.69</a></span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/Shareware_Solutions_II_Volume_2_Issue_3_1995-04_Kohn_Joe_US/page/n15?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">A reference in 1995 to company Softdisk Publishing which licenses old software for a monthly disc.</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> They mention Crisis Mountain as one of the titles. From Shareware Solutions II Volume 2 Issue 3</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Apple Advertisements: Softdisk Catalog </span><a href="https://archive.org/details/Softdisk_Catalog/page/n27?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Issue 88 includes Crisis Mountain</span></a></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">SoftKey Info:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/computist-scan-34/page/n11?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">2 page spread for a softkey for Crisis Mountain</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Hardcore Computist Issue 34</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Wikis</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://www.mobygames.com/game/crisis-mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain Wiki</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> on MobyGames</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Media:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/cgw_6/page/n19?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Full page color ad for Crisis Mountain and Bolo</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> in Computer Gaming World Issue 6</span></p><div><br /></div><div><span><a href="https://archive.org/details/A2Video_Crisis_Mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain Boot Video</span></a></span>  <br /></div><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Notable Mentions:</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/nzbitsandbytes-2-10/page/n13?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">A New Zealand magazine tested Crisis Mountain on the Dick Smith CAT computer and listed as “okay” as able to run</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> Bits and Bytes July 1984</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><a href="https://archive.org/details/family-computing-12/page/n43?q=crisis+mountain" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Quick mention in Software for Girls: More Than Sugar and Spice</span></a><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;"> from Family Computing Magazine Issue 12</span></p><br /><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:10pt;font-family:Arial;font-weight:700;vertical-align:baseline;white-space:pre-wrap;">Other Playable Versions on Internet Archive:</span></p><br /><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Crisis Mountain on </span><a href="https://archive.org/details/a8b_Crisis_Mountain_1982_Synergistic_Software_US" style="color:rgb(17,85,204);" rel="nofollow"><span style="font-size:10pt;font-family:Arial;vertical-align:baseline;white-space:pre-wrap;">Atari 800</span></a> <div><br style="color:rgb(34,34,34);font-family:Arial, Helvetica, sans-serif;font-size:small;background-color:rgb(255,255,255);" /></div></div>

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