jmechner April 17, 2012
Attempted line ending fix

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100755 199 lines (147 sloc) 4.256 kb

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    * bgdata tr on*-------------------------------* Indexed by PIECE ID#:
    space = 0floor = 1spikes = 2posts = 3gate = 4dpressplate = 5 ;downpressplate = 6 ;uppanelwif = 7 ;w/floorpillarbottom = 8pillartop = 9flask = 10loose = 11panelwof = 12 ;w/o floormirror = 13rubble = 14upressplate = 15exit = 16exit2 = 17slicer = 18torch = 19block = 20bones = 21sword = 22window = 23window2 = 24archbot = 25archtop1 = 26archtop2 = 27archtop3 = 28archtop4 = 29
    *-------------------------------* A & B sections have l.l. of (X = BlockLeft, Y = BlockBot-3)* C & D sections have l.l. of (X = BlockLeft, Y = BlockBot)* All x & y offsets are relative to these values* (Front pieces are relative to A)
    *-------------------------------*               0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15*              16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    maska hex 00,03,03,03,03,03,03,03,03,00,03,03,00,03,03,03 hex 03,00,00,03,00,03,00,03,00,03,00,00,00,00
    piecea hex 00,01,05,07,0a,01,01,0a,10,00,01,00,00,14,20,4b hex 01,00,00,01,00,97,00,01,00,a7,a9,aa,ac,ad
    pieceay hex 00,00,00,00,00,01,00,00,00,00,00,00,00,00,00,00 dfb 00,00,00,00,00,00,00,00,00,00,00,-4,-4,-4
    maskb hex 00,04,04,04,04,04,04,00,04,00,04,00,00,04,04,04 hex 00,04,04,04,04,04,04,00,04,04,00,00,00,00
    pieceb hex 00,02,06,08,0b,1b,02,9e,1a,1c,02,00,9e,4a,21,1b hex 4d,4e,02,51,84,98,02,91,92,02,00,00,00,00
    pieceby dfb 00,00,00,00,00,01,00,03,00,03,00,00,03,00,00,-1 dfb 00,00,00,-1,02,00,00,00,00,00,00,00,00,00
    bstripe hex 00,47,47,00,00,47,47,00,00,00,47,47,00,00,47,47 hex 00,00,47,00,00,00,47,00,00,47,00,00,00,00
    *               0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15*              16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
    piecec hex 00,00,00,09,0c,00,00,9f,00,1d,00,00,9f,00,00,00 hex 4f,50,00,00,85,00,00,93,94,00,00,00,00,00
    pieced hex 00,15,15,15,15,18,19,16,15,00,15,00,17,15,2e,4c hex 15,15,15,15,86,15,15,15,15,15,ab,00,00,00
    fronti hex 00,00,00,45,46,00,00,46,48,49,87,00,46,0f,13,00 hex 00,00,00,00,83,00,00,00,00,a8,00,ae,ae,ae
    fronty dfb 00,00,00,-1,00,00,00,00,-1,03,-3,00,00,-1,00,00 dfb 00,00,00,00,00,00,00,00,00,-1,0,-36,-36,-36
    frontx hex 00,00,00,01,03,00,00,03,01,01,02,00,03,01,00,00 hex 00,00,00,00,00,00,00,00,00,01,00,00,00,00
    *-------------------------------* special pieces
    gatebotSTA = $43gatebotORA = $44gateB1 = $37gatecmask = $0d
    gate8c hex 2f,30,31,32,33,34,35,36gate8b hex 3e,3d,3c,3b,3a,39,38,37
    *-------------------------------* Climbup masking
    CUmask = $11CUpiece = $12CUpost = $0e
    *-------------------------------* Exit
    stairs = $6bdoor = $6cdoormask = $6dtoprepair = $6e
    archtop3sp = $a1
    *-------------------------------* Spike animation frames*               0  1  2  3  4  5  6  7  8  9 10 11
    spikea hex 00,22,24,26,28,2a,28,24,22,00spikeb hex 00,23,25,27,29,2b,29,25,23,00
    spikeExt = 5 ;spikeRet = 9 ;must match MOVEDATA
    *-------------------------------* Slicer animation frames*               0  1  2  3  4  5  6  7  8  9 10 11
    slicerseq dfb 04,03,01,02,05,04,04
    slicerExt = 2slicerRet = 6 ;must match MOVEDATA
    slicertop hex 00,58,5a,5c,5eslicerbot hex 57,59,5b,5d,5fslicerbot2 hex 8e,8f,90,5d,5f ;smearedslicergap dfb 00,38,46,53,55slicerfrnt hex 65,66,67,68,69
    *-------------------------------* Loose floor*               0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
    looseb = $1b
    loosea hex 01,1e,01,1f,1f,01,01,01,1f,1f,1flooseby dfb 00,01,00,-1,-1,00,00,00,-1,-1,-1loosed hex 15,2c,15,2d,2d,15,15,15,2d,2d,2d
    Ffalling = 10 ;1st "falling" frame;must match MOVEDATA
    *-------------------------------specialflask = $95
    swordgleam1 = $b3swordgleam0 = $99
    *-------------------------------* panels
    panelb0 = $9epanelc0 = $9fnumpans = 3
    panelb hex 9e,9a,81panelc hex 9f,9b,82
    archpanel = $a1
    *-------------------------------* back wall panels for space & floor
    numbpans = 3
    spaceb hex 00,a3,a5,a6spaceby dfb 0,-20,-20,0
    floorb hex 02,a2,a4,a4floorby dfb 00,00,00,00
    *-------------------------------* solid blocks
    numblox = 2
    blockb hex 84,6fblockc hex 85,85blockd hex 86,86blockfr hex 83,83
    *-------------------------------* moveparams
    gmaxval = 47*4gminval = 0
    *-------------------------------eof

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