		      -- Wasteland UnKracked --
			 -- Blackstar 259 --

		  -- "Civilization's Last Stand" --

Mutants.  Again.  Even more than there were last time: they seem to
materialize out of the very grains of the radioactive desert sand.
Venomous yellow eyes.  The black gunmetal glint of Uzis as they close
in for the kill.  There's nowhere to run, and nothing to rely on but
your MAC 17 machine gun.  What a way to save the human race.

				  --

You've got your hands on the UnKracked version of the EA game
Wasteland.  It's "UnKracked" because it's in its original EA
"copy-protected" format, (not much good that does for the AppleII
emulator market!).

			-- Disks & Platform --

master1.nib		- Master side 1 & Boot disk.
master2.nib		- Master side 2
master3.nib		- Master side 3
master4.nib		- Master side 4
scenario[1234].nib	- Scenario disks ready to run.
blank.nib		- Extra disk.
README.txt		- This file with generic instructions.
wstman.ps		- Postscript manual that I grabbed from
			  one of the wasteland homepages.
wstpara.txt		- Wasteland paragraphs that I grabbed from 
			  one of the wasteland homepages.
quick.txt		- QuickStart reference.

To play this UnKracked version of the game, you need an AppleII
emulator that can handle 232960 byte .nib disks.  If your emulator
doesn't support this format, bug the maintainer.  This is a superior
format than .dsk because it closely resembles the original DiskII
storage format, and so you usually don't need kracked .dsk versions of
things.

Some emulators have incomplete .nib support which may cause problems
while playing.  I've heard that ApplePC and AppleWin don't do a good
job in formatting .nib disks.  If so, you won't be able to use the
in-game copy utility to create your scenario disks.  For this reason
I've included scenario disks ready-to-run.  To see if your emulator
can format .nib disks, boot to DOS3.3 using the included blank.nib and
type INITHELLO.  If this dies with an error, then your emulator is
buggy, (bug the maintainer).

Make sure you don't ever use the master disks except to make scenario
copies!

			 -- Why I did this --

I did this because you can't use the in-game copy utility in Saltine's
krack. (I'm a purist, I want everything!)  Other than this annoyance,
Saltine's krack seems to be a complete one.  (This wasn't the case for
his krack of Deathlord, you have to use my UnKracked version of this
game to leave Kodan.)

I'm also a software historian/preservationist, and I'm dedicated to
preserving the bits in a form closest to the original.

			    -- Testing --

So far I've played a party through to getting into Base Cochise
without a problem.  I'll upload a newer version of Wasteland UnKracked
if I do find any problems with it.

			   -- Thanks To --

The original Desert Rangers: Ken St. Andre, Michael A. Stackpole, Bill
Dugan, Nishan Hossepian, Chris Christensen, Alan Pavlish, Bruce
Schlickbernd.

				  --

	In the '80's we were called software pirates.  Now the
        politically correct term is "software preservationists."

				Enjoy,

			    Blackstar 259
