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     ||     ||     ||| ||   ||   ||
     || ||| ||||   ||||||   ||   ||||               Your
     ||  || ||     || |||   ||   ||
     |||||| |||||| ||  || |||||| ||||||             GEnieLamp Computing

     ||    |||||| ||    || ||||||                   RoundTable
     ||    ||  || |||  ||| ||  ||
     ||    |||||| |||||||| ||||||                   RESOURCE!
     ||    ||  || || || || ||
     ||||| ||  || ||    || ||


                    ~ WELCOME TO GEnieLamp APPLE II! ~
                      """"""""""""""""""""""""""""""
                  ~ CONNECTIONS:  Surfing Without a GUI ~
                  ~ THE TREASURE HUNT:  Rogue's Gallery ~
                   ~ PAUG NEWSLETTER:  October Report ~
                   ~ HOT NEWS, HOT FILES, HOT MESSAGES ~

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
 GEnieLamp Apple II     ~ A T/TalkNET Publication ~      Vol.4, Issue 43
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Publisher................................................John F. Peters
 Editor...................................................Douglas Cuff
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
          ~ GEnieLamp IBM ~ GEnieLamp ST ~ GEnieLamp PowerPC ~
        ~ GEnieLamp A2Pro ~ GEnieLamp Macintosh ~ GEnieLamp TX2 ~
         ~ GEnieLamp Windows ~ GEnieLamp A2 ~ LiveWire (ASCII) ~
            ~ Member Of The Digital Publishing Association ~
 GE Mail: GENIELAMP                       Internet: genielamp@genie.com
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

           >>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<<
           """"""""""""""""""""""""""""""""""""""""""""""""""""
                            ~ October 1, 1995 ~


 FROM MY DESKTOP ......... [FRM]        FROM MY MAILBOX ......... [MAI]
  Notes From The Editor.                 Letters To The Editor.

 HEY MISTER POSTMAN ...... [HEY]        HUMOR ONLINE ............ [HUM]
  Is That A Letter For Me?               Unofficial Computers "Laws".

 REFLECTIONS ............. [REF]        CONNECTIONS ............. [CON]
  Getting Clued In About...              Surfing Without a GUI.

 THE TREASURE HUNT ....... [HUN]        PAUG NEWSLETTER ......... [PNL]
  Rogue's Gallery.                       October 1995 Report.

                     LOG OFF ................. [LOG]
                      GEnieLamp Information.

[IDX]""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

READING GEnieLamp   GEnieLamp has incorporated a unique indexing system
"""""""""""""""""   to help make reading the magazine easier.  To utilize 
this system, load GEnieLamp into any ASCII word processor or text editor.  
In the index you will find the following example:

                   HUMOR ONLINE ............ [HUM]
                    GEnie Fun & Games.

     To read this article, set your find or search command to [HUM].  If 
you want to scan all of the articles, search for [EOA].  [EOF] will take 
you to the last page, whereas [IDX] will bring you back to the index.

MESSAGE INFO   To make it easy for you to respond to messages reprinted
""""""""""""   here in GEnieLamp, you will find all the information you 
need immediately following the message.  For example:

                    (SMITH, CAT6, TOP1, MSG:58/M475)
        _____________|   _____|__  _|___    |____ |_____________
       |Name of sender   CATegory  TOPic    Msg.#   Page number|

     In this example, to respond to Smith's message, log on to page 475 
enter the bulletin board and set CAT 6.  Enter your REPly in TOPic 1.

     A message number that is surrounded by brackets indicates that this 
message is a "target" message and is referring to a "chain" of two or more 
messages that are following the same topic.  For example:  {58}.

ABOUT GEnie   GEnie's monthly fee is $9.95 which gives you up to four hours
"""""""""""   of non-prime time access to most GEnie services, such as 
software downloads, bulletin boards, GE Mail, an Internet mail gateway, and 
chat lines.  GEnie's non-prime time connect rate is $2.00.  To sign up for 
GEnie service, call (with modem) 1-800-638-8369 in the USA or 
1-800-387-8330 in Canada.  Upon connection type HHH.  Wait for the U#= 
prompt.  Type:  JOINGENIE and hit RETURN.  When you get the prompt asking 
for the signup/offer code, type:  DSD524 and hit RETURN.  The system will 
then prompt you for your information.  Need more information?  Call GEnie's 
customer service line (voice) at 1-800-638-9636.

SPECIAL OFFER FOR GEnieLamp READERS!   If you sign onto GEnie using the
""""""""""""""""""""""""""""""""""""   method outlined above you will 
receive $50.00 worth of credit.  Want more?  Your first month charge of 
$8.95 will be waived!  Now there are no excuses!

GET GEnieLamp ON THE NET!   Now you can get your GEnieLamp issues from
"""""""""""""""""""""""""   the Internet.  If you use a web browser, 
connect to "gopher://gopher.genie.com/11/magazines".  When using a gopher 
program, connect to "gopher.genie.com" and then choose item 7 (Magazines 
and Newsletters from GEnie's RoundTables).

                        *** GET INTO THE LAMP! ***
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



           //////////////////////////////////////// GEnie_QWIK_QUOTE ////
          /          Sign in a Mac store locally.....                  /
         /                       Windoz 95                            /
        /        Program................................$50          /
       /         Installed..............................$75         /
      /          Working...............................$200        /
     /           Removed...............................$500       /
    //////////////////////////////////////////////  T.R.ONAN  ////



[EOA]
[FRM]//////////////////////////////
                 FROM MY DESKTOP /
/////////////////////////////////
Notes From The Editor
"""""""""""""""""""""
by Douglas Cuff
    [EDITOR.A2]



                    >>> AGREEABLE TO DISAGREEMENTS <<<
                    """"""""""""""""""""""""""""""""""

     "Maybe there's something here to make you think or make you laugh or 
just make you mad.  Any of those reactions would please me.  Boredom, 
however, would be a bummer."  That's Stephen King writing, in his one 
non-fiction book to date, _Danse Macabre_.

     That's pretty much how I feel about my editorials.  This month, I'm 
delighted to report that some people on the Usenet newsgroup 
comp.sys.apple2 actually felt that my September editorial deserved some 
discussion.  In fact, one of the csa2 denizens actually wrote to me, as 
you'll see in this month's "From My Mailbox".  Thanks a lot, Mr. Lee!

     (I have to say I noticed the fact that the messages were titled 
"Genielamp editorial".  Capitalization aside, it's GEnieLamp _A2_, folks.  
There is a GEnieLamp A2Pro, you know.  Not to mention versions for five 
other platforms.  At least you didn't separate "GEnie" from "Lamp"!)

     If you missed it, last month's editorial was about the movement to
send in "Tell Apple About..." registration cards to Apple Computer, Inc.  
The part that seemed to provoke the most reaction was this paragraph:

     "Apple Computer has been doing all right.  But it could have done 
better.  Perhaps they don't miss the revenue they've lost, but they have 
indeed lost revenue with its cavalier treatment of its original customers.  
They're so big, they don't notice little losses... until they start to add 
up."  (For a summary of the issue and my response, please see this month's 
"From My Mailbox".)

     Also, Ron Wilson objected to my use of the phrase "some shmoe in the 
mailing room", claiming that it was elitist.  By objecting, Ron earned me a 
dollar!  (He earned himself absolutely nothing.  Sorry, Ron.)

     In my original draft of the editorial, the wording was "some poor 
sap", which I thought was nicely neutral.  Someone else read the editorial, 
pointed out that "sap" wasn't neutral at all, but added the comment "but no 
one's going to notice".  Instead of choosing a more neutral phrase ("some 
unfortunate soul"), I deliberately chose a slightly less neutral one, and 
made a $1 bet that someone out there would notice.

     The other person (whom I won't be naming, since s/he lost) knew how 
little mail I get, either good or bad, and took the bet.  Heh heh heh.  
Never bet against the GEnieLamp A2 readship!

     It's really heart-warming to provoke discussion.  Writers and editors 
often feel as though their thoughts and words are falling down a well, or 
into the bottom of Echo Canyon.  It's gratifying to learn otherwise.

     I managed to stir up response with another part of September's 
GEnieLamp A2... when I reviewed FAXination 0.1.6.  Michael Ewen was 
displeased that I'd reviewed software even though I couldn't get it to work 
(presumably on the grounds that other people have been able to get it to 
work).  I was of the opinion that if I couldn't get it to work, that was 
precisely the sort of thing that a reviewer should mention (on the grounds 
that other people have had NO success in getting to work).  The review was 
as balanced as my experiences with the product allowed it to be.

     As far as I know, I didn't convert Mr Ewen to my point of view any 
more than he converted me to his... we've agreed to disagree.  I don't 
intend to rehash the whole issue in this month's editorial, but I do want 
to assure you that I want to hear from you whenever you read something in 
GEnieLamp A2 that makes you think, makes you laugh, or makes you mad.

                                 [*][*][*]


     I find that getting mad is often counterproductive.  (So is exploding 
with rage or dying of a heart attack brought on by stress, so I still let 
myself get mad sometimes.)  That's why I was so delighted by the comments 
that Ryan Suenaga attached to one of his "Tell Apple About..." cards.  
You'll find it in the Message Spotlight section of HEY MISTER POSTMAN, but 
it deserves mention here because I consider it this month's guest 
editorial.

     If you like what Ryan has written, please write him and tell him so.  
(In other words, treat him better than you treat me. <grin>)

-- Doug Cuff

GEnie Mail:  EDITOR.A2                       Internet:  editor.a2@genie.com



        __________________________________________________________
       |                                                          |
       |                   REPRINTING GEnieLamp                   |
       |                                                          |
       |   If you want to reprint any part of GEnieLamp, or       |
       |   post it to a bulletin board, please see the very end   |
       |   of this file for instructions and limitations.         |
       |__________________________________________________________|



                                                           ASCII ART BEGINS

     _____ ______       _      _                              ___  ___  
    / ____|  ____|     (_)    | |                            / _ \|__ \ 
   | |  __| |__   _ __  _  ___| |     __ _ _ __ ___  _ __   | |_| |  ) |
   | | |_ |  __| | '_ \| |/ _ \ |    / _` | '_ ` _ \| '_ \  |  _  | / / 
   | |__| | |____| | | | |  __/ |___| (_| | | | | | | |_) | | | | |/ /_ 
    \_____|______|_| |_|_|\___|______\__,_|_| |_| |_| .__/  |_| |_|____|
                                                    | |                 
                                                    |_|                 

                                                             ASCII ART ENDS


[EOA]
[MAI]//////////////////////////////
                 FROM MY MAILBOX /
/////////////////////////////////
Letters To The Editor
"""""""""""""""""""""


SEPTEMBER EDITORIAL   I read the Sep 1995 issue of GEnieLamp [A2] and found 
"""""""""""""""""""   the editorial very interesting.  Doug Cuff said Apple 
probably didn't miss the people who had Apple II's and decided not to buy 
Macs because of the way Apple treated II users.  Well, I'll disagree on one 
point, that Apple doesn't miss us.  A case in point my old grammar school, 
which has been using Apple IIe's as far back as I can remember back in 6th 
grade, recently puchased a bunch of PC clones for their computer lab.  
Apple if they had continued supporting the Apple II would have had a 
permanent presence in the educational market.  Instead they tried to push 
the Mac, and while a lot of schools jumped in, some just switched over to 
PC's.

     Also, from news reports, Apple has lost a bit of it's marketshare in 
the computer world, and with the introduction of Windows 95, one magazine 
said this might sound the death kneel for Apple Computer.  Since I'm going 
to get a new computer soon to complement my Apple IIe, I was considering a 
Mac, but with the news going around about Apple, I am reconsidering.  Apple 
has missed us, they might've not missed us before because the Mac was way 
ahead of the PC a few years ago, but the PC's are coming on and maybe 
people are jumping in and leaving the Mac behind, and now Apple will regret 
that they didn't treat Apple II users right.

Donald Lee
leed@sfsu.edu
Apple II user since 1983

          I don't think you and I disagree; I think we just express the 
          same concept differently.  I know Apple isn't doing as well in 
          the education field as they could have done, but Apple probably 
          thinks it just isn't doing as well as it should be doing.  See 
          the difference?  We know what they did to tick us off, but Apple 
          has long since forgotten us, and that they've ticked us off, and 
          is reacting to results rather than causes.--Ed.



[EOA]
[HEY]//////////////////////////////
              HEY MISTER POSTMAN /
/////////////////////////////////
Is That A Letter For Me?
""""""""""""""""""""""""
by Douglas Cuff
    [EDITOR.A2]

     o BULLETIN BOARD HOT SPOTS

          o A2 POT-POURRI

                    o HOT TOPICS

                         o WHAT'S NEW

                              o THROUGH THE GRAPEVINE

                                   o MESSAGE SPOTLIGHT



                     >>> BULLETIN BOARD HOT SPOTS <<<
                     """"""""""""""""""""""""""""""""

     [*] CAT2, TOP 3 ............... Operation Happy 10th Birthday IIgs
     [*] CAT6, TOP3 ................ Big Red Apple Club still alive
     [*] CAT12, TOP38 .............. Stan Sztaba's hardware project
     [*] CAT17, TOP28 .............. Writing AppleWorks dot commands
     [*] CAT28, TOP4 ............... Shareware Solutions II unveils...


                           >>> A2 POT-POURRI <<<
                           """""""""""""""""""""

GS+ MAGAZINE AFTERMATH   Where to start....  Let's see... we WILL be doing 
""""""""""""""""""""""   the KFest 1995 video... There WON'T be a "scaled 
down" version of GS+ Magazine.  Sorry, but it's over and done (this is NOT 
a decision I want to second guess). At this point, one week after the 
announcement, the future of EGO  Systems is VERY tenuous.  The money just 
isn't coming in.  So,  PLEASE, don't wait to get V7.N1, call us and I can 
tell you how much credit you have right away.  (I hate to pull an "Oral 
Roberts" here, but this is a REAL tough transition and without some more 
capital, we are kaput.)

     Speaking of raising some capitol, check out the next message and  
somebody tell me where else on GEnie I should post it :-)

     Thanks again for all your support everyone!

Diz
                    (DIZ, CAT33, TOP2, MSG:106/M645;1)

>>>>>   I received the last GS+ the other day and it was another excellent
"""""   issue, albeit emotional to read.

     I realize this was the last issue, but a correction needs to be 
raised.  In the Letters section on page five, Mr. Avilla asked if Animasia 
3-D is compatible with the Second Sight.  The reply was misleading.  You 
stated that Animasia 3-D uses the special graphics Fill Mode which is not 
supported by the Second Sight.  In actuality, Animasia 3-D's use of Fill 
Mode can be disabled by unchecking the Optimize option in the Animate 
Options dialog box.  Therefore, Animasia 3-D works just fine with the 
Second Sight.  The Optimize/Fill Mode feature is explained clearly in both 
the Reference and Tutorial manuals.  Regretably, the lasting impression 
will be that the two are incompatible.

Michael
                  (ANIMASIA, CAT33, TOP2, MSG:138/M645;1)


AV SYSTEMS CUSTOMER REACTION   People that know me, know that I am a quiet 
""""""""""""""""""""""""""""   and polite person.  I don't publicly say bad 
things about people unless they have really crossed the line.

     You may remember that a message (#71) was recently posted about 
Adrian Vance and mentioned a new catalog advertising the Apple II disks his 
company sells.

     I recently had an Internet encounter with Mr. Vance where I was 
personally attacked (via email) for a question and a suggestion that I 
posted in the comp.sys.apple2.usergroups newsgroup.

     Like most folks here in A2 and A2Pro, I appreciate the work Charlie 
does in keeping the bulletin board organized so information is easy to find 
and of a relevant nature.  If you've ever lurked around the Internet 
newsgroups you'll notice that people frequently post in wrong areas.  While 
this is common for newbies, it is not expected of seasoned computer 
veterans.

     Well... to make a long story short, I got tired of seeing Mr. Vance's 
posts/advertisements in the wrong newsgroups. When I look in the 
"usergroups" area, I expect to find information about user groups.  Adrian 
knows better, he's been around for many years.  So I posted a simple 
message...

EW> Does this catalog provide any user group information?
EW> If not, you shouldn't be posting this type of message here.

     I received a rather nasty and unexpected email reply...

AV> ...After you have done that I would respectfully request
AV> that you roll the paper into a thin tube and shove it up
AV> your a**, jerk.

AV> And don't try to buy anything from us.  I've recorded
AV> your name and we will not sell any of our 450 Apple II
AV> disks to you.

     To which I replied...

EW> I stand by my comment.  It was not rude or out of place.
EW> You are an experienced computer person and know better.
EW> The User Group newsgroup is ONLY for User Group information,
EW> not advertisements for products.  The marketplace group
EW> is the proper place...

     And received the following...

AV> Dear Erick Jerk:
AV>   Why don't you stand by your comment until Hell freezes
AV>   over...

AV>   Who appointed you to the Usenet Police Force?  As
AV> usual, with your kind, you're wrong, out to lunch and
AV> stupid.  And again, take your complaint and shove it.

     I found Mr. Vance's remarks to be vulgar and without any basis.  
While I wish to support as many Apple II vendors as possible, I will not do 
any business with him.  Besides, most of the software he sells (if I 
remember correctly) would be considered packaged public domain and 
shareware software (with perhaps some new or modified programs by Adrian).  
Personally, I would obtain software of this type either directly from the 
GEnie libraries or buy it from Joe Kohn of Shareware Solutions II.  Don't 
forget to support your local user group library if you are fortunate enough 
to have one!

     I'm not looking to turn this into an Adrian Vance hatefest. I just 
want folks to be informed consumers.  And part of being informed is knowing 
how reputable the supplier is.

     Also, the Internet is a lot like the Wild West.  Lots of gunslingers 
shooting off flaming messages with little [law] enforcement taking place.  
So you folks just getting started with newsgroups or IRC should take note.  
Don't take it too personally.

Erick
                 (E.WAGNER10, CAT4, TOP39, MSG:72/M645;1)

>>>>>   A couple of years ago I purchased several disks from this
"""""   individual's catalog.  When I wrote him about some problems with 
the programs I also was viciously & vilely assaulted.  As an urban medic, I 
have been exposed to some pretty rough stuff.  Frankly, Vance's response to 
my polite complaint was worse than vulgar.  Let it suffice to say that 
Erick's encounter was very similar to mine --- wild ravings, vile personal 
attacks etc.  My encounter,however, resulted from some legitimate 
complaints about his product/service.  I, too, was told that it would be a 
cold day before he would ever sell an item to me (I was marked!).

     Interestingly, I still frequently receive his catalogs.  It is a 
shame that so many worthy & reputable Apple II vendors & publications have 
ceased to exist while this individual continues to survive.  The attitude 
that exists in this RT ( & most of the Apple II community) is the opposite 
of what A. Vance exhibited to me --- and apparently others.

     I believe I am justified in saying that the buyer most definitely 
must be aware if dealing w/Adrian Vance --- & don't dare complain or 
criticize (unless you want to experience a flaming worse than you could 
ever imagine). Quick example, I paid over $10.00 for a GS shareware game 
that is in the A2 library [this was before I knew about the A2 RT & was 
just beginning to learn about modems/on-line services].  The catalog lead 
me to believe that this was a commercial game that filled a 3.5 disk and 
would run on any GS. When I couldn't get it to run I wrote him for help.  I 
also mentioned my dissapointment with some of the other programs whose 
quality was less than what the catalog implied.  The response was far from 
what one would expect from a business (& certainly not what I learned in my 
business courses).

     In his defense, though the catalog never mentioned shareware, the 
appropriate "read-me" notice was included on the disk.  I suppose he has 
the right to sell public domain/shareware at whatever (high) price he 
chooses.  I just believe his catalog should be less "this is wonderful" & 
more accurately describe the product.  I can find no defense for his 
approach to customer relations.

     No one should have to put up with the type of verbal assault Erick & 
I received from Adrian Vance.  Unfortunately, not many other sources for 
Apple II programs exist.  It is my opinion that there are better, & less 
costly, sources remaining.  Personaly, even if his prices were not a factor 
I would never purchase something from this individual or a company he is 
affiliated with (e.g. The AV Catalog).
                   (J.KOCH6, CAT4, TOP46, MSG:57/M645;1)

>>>>>   Since this is the Vendors Press Release topic, the discussions
"""""   following the post of AV Systems recent press release, to include 
vendettas, testimonials, opinions, personal feelings, etc., probably are 
appropriate here.....

     Before I go further, I must state that I paid a lot of money for ad 
space in the next AV Systems Catalog, which was the topic of the original 
post.  Beyond that, I feel I must make a couple of observations.....

     ERICK, unless I read incorrectly, you stated that you took upon 
yourself to act as TOPIC COP in an area of the Internet.  Adrian Vance was 
the target of your post; I agree that Adrian posts his "press releases" 
often, and readers may get tired of it (however, recent GS+ ads, preceeding 
their RIP post, were long in the extreme, on the internet and nobody 
indicated any outrage).

     You state that Adrain posted responses to you in E-MAIL, which means 
he went private with you.  On that note, I feel it inappropriate for you to 
take those private messages public, here on GEnie.  Your response seems a 
bit out of the ordinary for this group.  I personally was offended by your 
action, and that feeling has nothing to do with my having space in the 
catalog.

     To all others; AV Catalog deals with, primarily, educational 
software. The catalog defines and reminds the reader about Copyable 
Software (not copy protected) and whether such software is Public Domain.  
I will carefully review the Winter/Spring 1995 catalog I have here to make 
certain, but I do not recall ANY PUBLIC DOMAIN software in there, nor any 
software that should not be there......

     AV Systems is one of the last of the Apple II vendors remaining.  You 
don't have to like Adrian Vance.  Nobody is asking for that.  But don't 
bring private arguments public as a warning to the rest of us.  That does 
not belong here.  Private means private; taking YOUR side of a private 
argument public is by demonstrating the evil other side of that argument is 
not fair to the other party, and we have no idea how much you quoted out of 
context in the second place, and besides, none of what you, ERICK, and Mr. 
Vance are doing is any of OUR business.

     Steping off the Soap Box, I remain

Chuck @ Charlie's AppleSeeds
                  (A2.CHUCK, CAT4, TOP46, MSG: 69/M645;1)


APPLE II FILES HERE ON GENIE   I've been working on the new A2 Index 
""""""""""""""""""""""""""""   uploads this past weekend. Check out these 
numbers:

     Total Public Files in A2 Library: 10,489
     Total GS files:                    5,134
     Total 8-bit & General files:       5,355

TomZ
                  (A2.TOMZ, CAT3, TOP25, MSG:187/M645;1)


WOZNIAK SPEAKS OUT ABOUT APPLE   The following is re-posted from DaveNet. I 
""""""""""""""""""""""""""""""   think you'll find it _most_ interesting...

   From: Steve Wozniak, steve@woz.org
   Re: Apple is a Lousy Lover

   I concur strongly but not wholeheartedly with your Apple comments.

   Mike Markkula organized Apple as a marketing driven company. And Steve
   Jobs spoke out for buying the current technologies of the world and
   adding value by piecing them together to create complete, finished
   computers.

   So Apple is not the company I had hoped it would be.

   I always thought that a major player in the personal computer
   business, with their label on the products, would be composed of top
   engineers and multiple labs full of scientists developing new devices
   out of physics and chemistry. I only worked for HP and Apple. HP had
   lots of such labs. In fact they had chip manufacturing plants in each
   division around 1976, for a technological edge. HP was known inside
   and out as an engineering oriented company.

   It seemed to me in recent years that new software diverted to the PC
   because of market share. You try to put the cause more on alienation
   of developers. Have you worked with executives of producers of major
   software titles who had full choice to choose which platforms to
   develop for? My experience tells me that they go for market share. But
   Apple had a lot of very dedicated fans who saw how right and good the
   Mac OS was, and would never switch. Extreme loyalty was perhaps
   Apple's strongest strength.

   I feel that Apple has hurt and alienated both the loyal developers and
   loyal users. The developer who finds his platform and libraries and
   development language yanked back and forth finally gives up the
   loyalty. The user who buys a PowerBook full of red stickers "Ready for
   PowerPC upgrade" (I leave mine on) finds that the computer is dropped
   from Apple's line before the upgrade is even available.

   You fall in love with one model of Mac and convince yourself what a
   great computer you have, and half a year later it's obsolete and
   uncertain to work with the niftiest apps of the future. Customer
   loyalty fades.

   I think Apple lost a lot in the Microsoft lawsuit. Apple should have
   sued them for *not* copying the Mac as closely as possible. Had we
   gone to Microsoft and said "do anything the way we've already found is
   good, for 25 cents" the result might have been a commonality as
   beneficial to Apple as Microsoft. When you're comfortable with one OS
   because of all your skills, it's scary to change. Were the two
   platforms very similar, the comfort feeling wouldn't trap Mac users or
   PC users to their familiar machines.

   John Sculley, and others, were outspoken as to the importance of Apple
   reaping great rewards by keeping everything proprietary, with examples
   of how US companies licensed away the world to the Japaneese. But the
   result is a totally owned and protected OS that leads to loyal users
   because it's hard to step out of it into an OS very different. So Mac
   users are trapped into Macs as long as the Mac is very different from
   the alternatives.

   I feel most sorry that the best quality people are not solidly in the
   Mac camp anymore.

   About me: I'm a private evangelist for the school district in Los
   Gatos, where I live. I had two goals in life, to be an engineer and to
   teach 5th grade. For several years I've been teaching computers to not
   only teachers but also 5th through 8th graders.

   Steve Wozniak
     _________________________________________________________________


   Cooooooooool.

   Thanks Steve!

   Dave Winer

   PS: Steve has a website at http://www.woz.org. Running on a Mac, of
   course.

   PPS: A lot of people don't know that DaveNet is also a weekly column
   on the HotWired website at http://www.hotwired.com/davenet/. Steve was
   actually replying to my 8/24/95 column on HotWired, not one of the
   DaveNets distributed via email.

   PPPS: Reporters ask if they can quote my "Worldwide Trance" piece
   about the Windows 95 rollout. The answer is always yes. Everything in
   DaveNet is on the record and for attribution. No need to ask for
   permission.
                  (JOE.KOHN, CAT28, TOP4, MSG:194/M645;1)


FAQS DISTILLED FROM BB DISCUSSIONS   We on the A2 staff have begun a new 
""""""""""""""""""""""""""""""""""   project of distilling the Bulletin 
Board archives in Library 15 down to small FAQ files with high information 
content and little chatter.  The first such FAQ, for the PC Transporter, 
should be released soon in a newly refurbished Library 16.

     Compiling these FAQ's is a large job, taking two or three weeks per 
topic, and it will be easily a year before all significant topics have been 
covered.  So I would like to hear which topics that YOU would like to see 
covered soonest.

     Give me some ideas.

TomZ
                  (A2.TOMZ, CAT3, TOP25, MSG:242/M645;1)


TURBOREZ PROTOTYPE BOARDS   You've all heard of the fabled TurboRez card, 
"""""""""""""""""""""""""   but what would you give to actually own one?

     Put on your thinking cap, and help me decide what to do.

     I have 2 prototype TurboRez bare Printed Circuit Boards.  They are 
prototype designs, and they have no chips or sockets.  They are just a bare 
circuit board, with the words "TurboRez GS" silk screened on them.  They 
serve absolutely no function and have no value.

     I plan to keep one for its historical value.

     I have absolutely no idea what to do with the other one.

     Do you?

     If so, I'm open to any and all ideas and suggestions.

Joe Kohn
                  (JOE.KOHN, CAT28, TOP4, MSG:262/M645;1)


ADDRESS FOR WRITEAWAY AUTHOR   Thanks! Your San Luis Obispo clue got me to 
""""""""""""""""""""""""""""   the correct area code. I talked to Lane last 
night, and his new address is:

     Lane Roath
     115 LePoint Street
     Arroyo Grande, CA
     93420

     I mentioned that I have Write Away 1.0 and he said that he would send 
the latest version upon receipt of the shareware fee. GEnie A2 comes 
through once again. <VBG>
        ,,,,,
       (o)-(o)
      (  ,_,  )         
___ooo_)_____(_ooo___
                  (FROG.MAN, CAT2, TOP4, MSG:276/M645;1)


                            >>> HOT TOPICS <<<
                            """"""""""""""""""

DISBROW OF GS+ JOINS SHAREWARE SOLUTIONS II   Shareware Solutions II is 
"""""""""""""""""""""""""""""""""""""""""""   pleased and honored to inform 
you that Steve Disbrow will be joining the staff of Shareware Solutions II 
as a Contributing Writer.
                  (JOE.KOHN, CAT28, TOP4, MSG:273/M645;1)


ADVERTISE IN SHAREWARE SOLUTIONS II?   Joe, with the Demise of GS+, there 
""""""""""""""""""""""""""""""""""""   is now essentially no place for 
Apple II vendors to advertise.

     Might you consider adding a classifieds section, and even taking real 
ads?

TomZ
                  (A2.TOMZ, CAT28, TOP4, MSG:175/M645;1)

>>>>>   I wouldn't have considered it before now, but with the recent
"""""   demise of GS+ Magazine, maybe now is the time to reconsider.

     First off, I would not want to sacrifice any editorial content to 
make room for ads.  So, including ads would require increasing the size of 
the newsletter.

     If that were to happen, the page count would have to be increased to 
24 pages per issue.  That would have 2 very major consequences...it would 
increase the cost of printing SSII by 20%, and it would bump the postage 
costs up to the next level, meaning that it would cost an additional $.23 
to send each issue to a US address (and a heckuva lot more to send it 
overseas).

     As you can all imagine, SSII's profit margin is slim, and I do not 
want to do anything that could jeopardize the future of SSII.  That means 
that in order for any ads to even be considered, they'd have to at least 
pay for themselves, as far as printing/postage costs.

     So, without saying yes, and without saying no, and without making any 
committment whatsoever to carry ads...let me suggest that if there are any 
Apple II vendors who might want to advertise in SSII, contact me.

     In all honesty, SSII's finances are just fine, and I wouldn't want to 
do anything to jeopardize the financial well being of SSII.  To paraphrase 
(because I can't remember the exact quote), 'he who does not learn from 
history is bound to repeat the mistakes of the past.'

     So, this is going to take a lot of thought.  When making decisions 
that are monumental, I like to mull everything over for a loooong time.

Joe Kohn
                  (JOE.KOHN, CAT28, TOP4, MSG:178/M645;1)

>>>>>   Joe, I'd be interested in hearing what the rates would be.  You
"""""   might really consider that classified section, too.  I know a lot 
of folks, me included, get some magazines for the ads, not the articles.  
:)

     The problem is you might not fill the ad section.  Maybe you should 
keep with the newsletter tradition and do what the newspapers do--add a 
special ad section that is printed separately from the newsletter, and just 
fasten them together (or fold them together if they are in an envelope by 
then).

     Just a thought.

Mike Westerfield
                 (BYTEWORKS, CAT28, TOP4, MSG:179/M645;1)


SHAREWARE SOLUTIONS II TO SELL GAMES   As most of you know, I worked for 
""""""""""""""""""""""""""""""""""""   Big Red Computer Club for several 
years, and over the years have remained friends and in contact with BRCC's 
owner.

     As you also know, BRCC is still in business, but because they haven't 
advertised or actively promoted the software they carry, sales are 
(understandably) way down.  Although nothing definite has been decided, 
BRCC is thinking about closing down the Apple II end of the business.

     However, they still have a large software inventory, so we've just 
agreed to transfer a lot of BRCC's IIe/IIc un-sold entertainment programs 
to Shareware Solutions II.  Among some of the IIe/IIc titles that will 
become available from Shareware Solutions II will be Neuromancer, Dragon 
Wars, Qix, Renegade, Print Master PS Graphic Disks, and possibly some 
AtariSoft titles.  There may be others.

     Stay tuned for details. And, expect a few more surprises from SSII...

     In fact, the next announcement you hear may knock your socks off.  
No, strike that last comment from the record.  It _will_ knock your socks 
off.

     Now, to help me pay for all the boxes of software that will be 
arriving at the SSII Worldwide Headquarters, don't forget to renew your 
SSII subscription.

Joe
                  (JOE.KOHN, CAT28, TOP4, MSG:252/M645;1)

<<<<<   Although I haven't yet received any boxes from BRCC, I did just
"""""   receive a detailed listing of the IIe/IIc software that is in 
transit and should arrive any day now.

     Title            Quantity Available

     Dragon Wars                  79
     Neuromancer                 144
     Battlezone                   15
     Centipede                    17
     Defender                     15
     Dig Dug                      35
     Donkey Kong                  31
     Galaxian                     14
     Gremlins                     14
     Jungle Hunt                   8
     Moon Patrol                  10
     Ms Pac Man                   29
     Pac Man                      29
     Stargate                     11
     Qix                          24
     Renegade                     24
     American History Graphics    36
     Art Gallery I and II Combo   24

     That's a heckuva lot of software and I do not especially have any 
extra room to store it here, so I'm going to have to come up with some 
pricing scheme that will guarantee that it all moves quickly.

     What would *you* pay for the above software titles?

Joe Kohn
                  (JOE.KOHN, CAT28, TOP4, MSG:305/M645;1)


CONVERT 3200 FROM II   Shareware Solutions II has plans to distribute a 
""""""""""""""""""""   brand new IIGS commercial (but low cost) graphics 
conversion program.  Its primary use is to convert GIF and TIFF and BMP 
graphics (as well as several other formats common to PCs) to 3200 color 
IIGS graphics.

     In some timed tests, Convert3200 took just about 15 seconds to 
convert the same GIF that Prism took 2+ minutes to convert.

     As it stands now, SSII will be the "worldwide" distributor of 
Convert3200, with one notable exception.  There will be a European 
distributor who'll ship Convert3200 to Europe.

     I have no other details at this time.

Joe
                  (JOE.KOHN, CAT28, TOP1, MSG:31/M645;1)

<<<<<   The following was sent to me, along with the latest pre-release
"""""   version of Convert3200, by the author of Convert 3200. As you read 
the following, please keep in mind that English is not the author's native 
language:

Some good things about Convert 3200 :

        - it is fast (15 sec for 3200, 6 sec for 256, 2 sec for 16)
        - it is not expensive ($15)
        - it loads a lot of foreign file formats (gif,pcx,iff,bmp,bin, tiff 
          (with some restrictions), and all IIgs formats)
        - it can save in foreign file format (pcx,iff,bin,tiff...)
        - it lets you resize the picture exactly as you want
        - it handles the Printshop GS conversion very well
        - it is very easy to use (only 1 'Convert Area' botton)
        - it is able to work alone : it can load, convert and save the file 
          from one folder without any help. (you have only to give the 
          start folder, the destination folder, the kind of conversion you 
          wish and it will work alone.
        - it has a lot of low levels options : you can modify the rgb 
          component, remove some colors yourself, access to a lot of 
          statistics (number of colors, use frequency of the color..)
        - online help (just hit the tab key)
        - you can parameter the work of the conversion (script editor)
        - one "I believe in god" option :-)
        - some nice easter eggs
        - you can put yourself the 16 palettes in the 256 mode conversion 
          (hit on the option key in the same time than you click on the 
          convert area botton. After this, use the tab key to change the 
          palette, the click to put it on a line, the esc key to start the 
          conversion).
        - ALL THE SOURCE CODE WILL BE FREELY AVAILABLE FOR THE BUYERS !!

     the bad things :

        - the converted area can't be larger than 320*200
        - it is only working with 256 color picture. it can't work with 
          true colors pictures as TGA, JPEG, some Tiff format...
        - it won't save using gif file format because of the law problem 
          around the algorithm LZW.
        - it doesn't support the second sight card
                  (JOE.KOHN, CAT28, TOP4, MSG:272/M645;1)


GREETING CARD CONTEST CLOSES   The Shareware Solutions II Greeting Card 
""""""""""""""""""""""""""""   Contest is now officially ended.

     It's now time to start going through all the contest entries to pick 
the winners.  But, the truth of the matter is that so many phenomenal 
desktop published designs came in that it's simply going to be impossible 
to choose one winner per category.

     Let me try to describe my dilemma...

     For more than 2 years, I've been using AWGS to layout SSII, so I 
thought I knew the program pretty well and thought I had a grasp on its 
capabilities.

     And, then a newsletter created with AWGS arrives as a contest entry 
that has even me thinking, "I didn't know you could do that on a IIGS."

     There's some tough decisions to be made, as many wonderful entries 
came in that had been created with AWGS, including greeting cards, order 
forms, a User Group brochure, envelope templates, letterheads, and even 
more greeting cards.

     In any case, I'd like to thank all of you who entered the contest, 
and I'd like to salute all of you for "doing what can't be done on an Apple 
II."

     There sure are a number of you out there doing creative and artistic 
work, and I'm very very impressed.  Actually, I'm in awe of what people are 
able to create with a little imagination and an Apple II. You will be too 
when you've seen what I've seen.

     Who needs the Print Shop when you have Shareware Solutions II?

Joe
                  (JOE.KOHN, CAT28, TOP4, MSG:294/M645;1)




OPERATION: HAPPY 10TH BIRTHDAY   OK.  We can start anytime.  We can make 
""""""""""""""""""""""""""""""   cards using PublishIt, AWGS, Paintworks, 
PrintShop, etc.  Any Apple II or IIgs desktop publishing software.   How 
about Hyperstudio or Hypercard cards?

   -=-= Preliminary Rules for "Operation Happy Birthday Apple IIgs" =-=-
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Cards must be made entirely on an Apple II family machine (Apple II, II+, 
  //e, iic, IIgs).
- Any graphic can be used, imported, or scanned (as long as the Apple II 
  software will handle it).
- Any printer can be used to print or emboss the card (as long as it's 
  driven by an Apple II machine).
- All cards must carry the line (or something similar in text) "Made 
  entirely by an Apple IIgs"  (or Apple //e, etc.)
- Upload all cards to A2 Library #62 "Desktop Publishing."  Include as a 
  keyword "Birthday."
- Give yourself credit either on the card or in the upload.
- There is no size limit.
- You may download, print and send as many cards to Apple as you wish.
- Cards should be sent to Apple to arrive on September 15, 1996.

Any further suggestions?

This is "Operation Happy Birthday Apple IIgs" - Ten Years Old.  Next year 
we can do the original Apple II - Twenty Years Old, as Ryan suggested. (Did 
I get those ages correct?)

 __!__
   |     Terrell Smith
   |       tsmith@ivcfnsc.fullfeed.com
(T.SMITH59, CAT2, TOP3, MSG:335/M645;1)

>>>>>   The Tell Apple Conspiracy 1995 was held on the ninth birthday of
"""""   the IIgs

     I propose:

     1996 be held on the tenth birthday of the IIgs;
     1997 be held on the twentieth birthday of the original II;
     1998 be held on the fifteenth birthday of the //e;
     1999 be held on _both_ the fifteenth birthday of Appleworks and the 
fifteenth birthday of the //c. . . 

     Yes, I do plan to be using my GS's a long time :)

Ryan
                 (R.SUENAGA1, CAT2, TOP7, MSG:349/M645;1)


                            >>> WHAT'S NEW <<<
                            """"""""""""""""""

SALE ON SOME BYTE WORKS PRODUCTS!   Hurry--this offer expires October 31st, 
"""""""""""""""""""""""""""""""""   1995.

     We're cleaning house, and you're the winner!  In the best summer 
tradition, the Byte Works is having a garage sale to clear out boxes of 
high-quality, printed manuals from the days before laserprinting. Back in 
those days, we had to print 1000 copies of a product to keep the unit cost 
down.  Today, we're faced with several boxes each of some products.  We 
don't want to throw them out, but we don't want to store more than we'll 
ever need.

     So we decided to sell these popular products to you at garage sale 
prices. How low will we go?  As low as 60% off of mail order prices!   You 
decide the price, because the more you buy, the lower the price.   Buy just 
one product from this list, and you already get a substantial 25% discount.  
But if you buy two programs, either from this list or from our general 
catalog, you take 33% off of any program in the sale list.  Buy and 4 or 
more programs from our current catalog and you take 60% off of any program 
in our sale list!  At one time, distributors paid more for these programs 
when they ordered them by the hundred!

     Of course, you may be wondering if we'll ever do the same thing with 
our other programs.  In a word, no.  You see, all of our other programs are 
printed as we need them, so we don't have boxes of them sitting in storage. 
Only the products on this sale list will ever be sold  at prices like 
these.

     But hurry, because even these products won't be sold at garage sale 
prices forever!  On Halloween night, October 31, 1995, we'll throw out all 
of the extra programs.  And if we get down to the last box of any program, 
we'll stop selling it at the sale price--we want to keep a few for 
desperate people in the years to come!  So if you want unbelievable garage 
sale prices on some of our most popular programs ever, get your order in 
fast!

 Cat #  Product          Retail  Buy 1   Buy 2   Buy 3   Buy 4+
 -----  ---------------  ------  ------  ------  ------  ------
 II-03  ORCA/M 4.0       $60.00  $45.00  $40.20  $30.00  $24.00
        Add AW-20, Assembly Language for Applesoft Programmers,
        $18.95 from our current catalog to learn how to program
        in 6502 assembly language!
 II-04  MON+             $25.00  $18.75  $16.75  $12.50  $10.00
 II-05  O/S Source       $25.00  $18.75  $16.75  $12.50  $10.00
 II-06  Floating Point   $25.00  $18.75  $16.75  $12.50  $10.00
 GS-04  ORCA/M GS        $75.00  $56.25  $50.25  $37.50  $30.00
        Add BD-06, GS Assembly Book Bonanza, $25 from our current
        catalog to learn Apple IIGS assembly language programming!
 GS-08  Integer BASIC    $30.00  $22.50  $20.10  $15.00  $12.00
 GS-09  Design Master    $40.00  $30.00  $26.80  $20.00  $16.00
 GS-10  Disassembler     $30.00  $22.50  $20.10  $15.00  $12.00
 GS-11  ORCA/Debugger    $30.00  $22.50  $20.10  $15.00  $12.00
 GS-12  Talking Tools    $35.00  $26.25  $23.45  $17.50  $14.00

     If you have questions or would like to place an order, please get in 
touch with us at:

 Byte Works, Inc.
 8000 Wagon Mound Dr. NW
 Albuquerque, NM  87120

 AOL      : MikeW50
 GEnie    : ByteWorks
 Internet : MikeW50@AOL.COM
 Phone    : (505) 898-8183

     If you would like a complete catalog, just ask!  Be sure and include 
your mailing address; our catalog is printed.
                  (BYTEWORKS, CAT4, TOP36, MSG:13/M645;1)


SCRIPT-CENTRAL RIDES AGAIN   Shareware Solutions II, in association with 
""""""""""""""""""""""""""   Southern Rock Software, is pleased to announce 
the availability of Script-Central.

     Script-Central is an interactive HyperCard IIGS based magazine on 
disk that was produced and distributed from 1991-1995 by ICON and Resource 
Central. All in all, 22 issues, each comprising two 3.5" disks, were 
produced. Originally available by subscription only, Shareware Solutions II 
is making all those back issues available for purchase once again.

     Script-Central has a dual focus and serves as both a showcase for the 
very best HyperCard-generated software ever created, and as an on-going 
tutorial and resource guide for those who want to learn how to use 
HyperCard to create their own software or presentations.

     In order to run any issue of Script-Central, your IIGS system must 
meet the minimum requirements that are necessary to run HyperCard; those 
are a hard disk drive and at least 2 Megabytes of RAM.

     Additionally, you must own HyperCard IIGS (See below).

     Shareware Solutions II is making Script-Central available as single 
issues or multiple issue sets. Following are all applicable pricing 
options:

     Single issues are available for $7 each.

     A six issue combo pack (choose any six issues) is available for $36. 
Shipping charges are $3 for US destinations or $5 elsewhere. As a bonus, we 
will include a one disk "HyperCard Player" that will allow you to launch 
each issue of Script-Central.

     You can purchase all 22 issues for $99. As a bonus, we will include 
the full six disk set that comprises HyperCard IIGS. Due to the weight 
involved, shipping charges are $6 for US or Canada delivery; $20 elsewhere.

     For those of you who wish to purchase the one disk "HyperCard 
Player," it is available for $5, with no additional shipping charges 
required. Please be aware that the one disk version of HyperCard is just 
fine for using Script-Central, but in order to use HyperCard to create your 
own stacks, you will need the complete six disk set. That complete 
HyperCard IIGS disk set is available for $15.

     Lastly, we have a one disk demo version of Script-Central available 
for $5, or $8 for both the demo disk and the one disk "HyperCard Player."

     All orders will be shipped by air mail, and Shareware Solutions II 
can accept money orders or checks made payable in US funds to "Joe Kohn."

Joe Kohn
Shareware Solutions II
166 Alpine St
San Rafael, CA 94901
                  (JOE.KOHN, CAT28, TOP2, MSG:31/M645;1)


SOFTDISK (_NOT_ SOFTDISK GS) CEASES PUBLICATION   Learning that GS+ would 
"""""""""""""""""""""""""""""""""""""""""""""""   no longer be published 
was bad enough, but that same day I was also notified that issue #166 of 
Softdisk would be the final issue of the Apple II software subscription.  
It may be a cliche, but "Woe is me" is about all I can think of to say 
right now.  My mind is numb & I feel as if someone cut off several vital 
parts of my body.

     Although I also subscribe to Softdisk G-S I looked forward to the 
"Monthly Mystery", Appleworks templates, games etc. that will no longer 
appear in my mailbox.   I'd like to say "Thanks for the memories"  & be 
understanding of the economics that caused this decision to be made --- but 
I also want to scream, cry, curse & ....... I can't take this!

     Please tell me that Softdisk G-S will not soon join the exodus.

                   (J.KOCH6, CAT34, TOP5, MSG:36/M645;1)


>>>>>   Lee sent me this to post here
"""""

     Dear Softdisk G-S Subscribers,

     To dispel your fears and raise your hopes:

     Excerpts from Diskovery [Issue #69]
     by Lee Golden

     The time has come (once again) to promote ourselves and our friends 
in the industry around us. As the months fly by toward 1996, 1997, and 
beyond, the early days of the Apple II computer with Steve Jobs and the Woz 
are further and further away. This column, from Tom Hall's G.Essence to 
this Diskovery, has tried many times to convince you to support those who 
support you. It is now more imperative that you do so.

     It seems like just last month that A+/inCider filled our mailbox 
every month. Was it really three years ago? Resource Central has been 
reduced to a couple of spin off publications and a summer conference. 
Remember when A-2 Central was the biggest publication going? It seems GS+, 
even with their high-quality articles and programmer-specific pieces 
couldn't keep enough customers in the door to publish bi-monthly. (I've 
heard they will continue selling software as EGO Systems, P.O. Box 15366, 
Chattanooga, TN, 37415-0366.)

     When you receive Softdisk G-S, show it to your friends, talk about at 
User Group meetings, [join a User Group!] and especially use Industry 
Connection to locate/purchase new things.

     Now, I also don't want you to become paranoid. Softdisk G-S has some 
incredible submitters, some fantastic editors and enough money to be around 
for a VERY long time. Others are not so fortunate. Keep us informed. Tell 
us what you like (and don't like) and we will keep you happy for years to 
come.

     Here's the Publications listing from Industry Connection. If we left 
anyone out, let me know!!!

Apple II/IIgs Publications
''''''''''''''''''''''''''

     The AppleWorks Educator (newsletter about AppleWorks in education)
     AACE
     P.O. Box 60730
     Phoenix, AZ 85052.

     AppleWorks Forum (newsletter for AppleWorks users)
     National AppleWorks Users Group
     P.O. Box 87453
     Canton, MI 48187.

     Golden Orchard (CD-ROM of GS programs, files, etc.)
     Maricondo, Jim
     P.O. Box 11005
     Stanford, CA 94309-1005

     II Alive (a publication specifically for the Apple II line)
     Quality Computers
     20200 Nine Mile Rd.  Box 665
     St. Clair Shores, MI 48080

     Logo Update (published three times a year)
     The Logo Foundation
     250 West 57th St.
     New York, NY 10107-2603

     PowerGS (IIGS hypermedia publication)
     Rahimzadeh, Auri
     114 Meadow Lane
     Fishers, Indiana 46038-1145

     Shareware Solutions II (bimonthly shareware newsletter)
     Kohn, Joe
     166 Alpine St.
     San Rafael, CA 94901-1008

     Software Information! For Apple II Computers (biannual) (lists 12,000 
software titles and how to get them)
     MENU Publishing
     P.O. Box MENU
     Pittsburgh, PA 15241

Please email me with your suggestions, comments, or criticisms. We rely on 
your feedback to succeed! I apologize for not being more active on GEnie. 
Since I moved I've had an INCREDIBLE time trying to log on. Feel free to 
email me at leegolden@eworld.com in the meantime. Looking forward to 
hearing from you!

Sincerely,

Lee Golden
Editor, Softdisk G-S
                 (M.NICKOLAS, CAT34, TOP9, MSG:66/M645;1)


HYPERCARD IIGS MANUALS BACK IN PRINT   Yesterday I got 4 orders for the 
""""""""""""""""""""""""""""""""""""   reprinted HyperCard IIGS manuals. 
That put the total at 11, one more than I said I would need to reprint the 
books as an APDA product.  Thanks, guys!

     We ordered the books today.  It will be a week to 10 days before we 
get them back, and you'll be charged at that time.  The orders will ship 
2-3 days later.

     For those of you who were waiting, wait no more!  HyperCard is 
definitely back.  And as an APDA product, it will stay that way.  For 
details, see Cat 19, Top 4, Mess. 31.  I'll also repost everything in an 
official press release as soon as I wade out from under the project I'm 
working on right now.

Mike Westerfield
                 (BYTEWORKS, CAT45, TOP3, MSG:160/M645;1)


                       >>> THROUGH THE GRAPEVINE <<<
                       """""""""""""""""""""""""""""

ABC DIRECT DISK DRIVE   I asked David Hardaway of ABC Direct about the 
"""""""""""""""""""""   SuperDrive controller that they are planning and 
got this response:

     We are still on schedule for a 1.44MB controller card for the Apple 
//e and IIGS.  The card will ship probably in October 95 at a current 
projected price of $129.00.  This may go up or down as project gets closer 
to completion

          ABC Direct
          (ABCDIRECT@aol.com)
          David
          1 800 800 3680

     For those  of you who had not heard, ABC is marketing SuperDrive 
compatible disk drives, basically the same drives marketed by Applied 
Engineering before they went out of business. A message from David earlier 
this year about those is appended:

     "Platinum cased, 1.44MB External disk drives that use the Sony 
mechanism. Will work with all SuperDrive compatible Macintosh computers.  
The Ultra 1.44MB connects directly to non-SuperDrive computers. Enables Mac 
Plus,   SE and Mac II computers to run 1.44MB disks without the SuperDrive 
upgrade."

     According to David, the Plus drive will work just fine with an Apple 
IIGS...as an 800K drive without the card, and once the card is available, 
as a 1.44MB disk drive.
(S.CAVANAUGH1, CAT11, TOP7, MSG:94/M645;1)


SUPERCONVERT 4.0 FEATURES   I think the JPEG rumor started at KansasFest. 
"""""""""""""""""""""""""   :)  Here's the poop:

     o  SuperConvert v4.0 _will_ support viewing on the Second Sight card.

     o  It _MIGHT_ support loading color JPEGs (i.e. we're working on it 
        while waiting for an updated Second Sight ROM, but aren't 
        guaranteeing anything)

     The way it would work: JPEGs would be loaded as a "True Color" image. 
SuperConvert's "True Color" images will be directly viewable on the 
(updated) Second Sight card with no conversion necessary.

     If you don't have a capable SS card then some conversion will be 
necessary first, and we haven't finalized exactly how we're going to handle 
that (probably a confirmation message about "do you want to convert the 
image to view it" with a preference to automatically do it without asking).

     BTW/FYI: Any "conversion" to view on the Second Sight card would be a 
conversion in the bit depth (colors) and/or resolution of the image. 
GIF/TIFF/PICT/JPEG (and Apple Preferred, SHR Screen, etc.) are simply 
different _formats_ that a given graphic can be stored in. That is, the 
image's bit depth and resolution doesn't necessarily change among the file 
formats; only the _way_ that data is stored changes.

     For example, Format A might save the image data this way:
       Words 1-2-3: R-G-B values for pixel #1
       Words 4-5-6: R-G-B values for pixel #2

     While Format B might save the same image data this way:
       Words 1-2-3: B-R-G values for pixel #2,000
       Words 4-5-6: B-R-G values for pixel #1,999

     Both formats can describe the _exact_ same images; they each just 
have a different way of storing that image data on disk.

     Another way to think of it: Knowing that you have a "GIF" file versus 
a "TIFF" file doesn't tell you how many colors are in the picture, or what 
the size/resolution of the picture is; it just tells you what _format_ the 
picture is saved in (i.e. "I know 'ACME Painter' knows how to read GIF 
files, so I can use any image that happens to be stored in the GIF file 
format").

     The only affect the file _format_ has on a graphic image is that the 
particular format may have limitations. For example, imagine you have an 
8-bit color image (a max. of 256 colors) that is 1000x1000 pixels big. If 
you wanted to save this as a TIFF or GIF image there is no problem, because 
those file formats can save an image that large, and the formats do allow 
saving 256 colors.

     However, if you wanted to save the same image in the "MacPaint" 
format, the image data would have to be adjusted to fit into the 
limitations of that format (in particular, the bit depth would have to be 
reduced from 8-bits to just 2-bits, and the image size would have to be 
reduced significantly).

--Dave
                 (SEVENHILLS, CAT43, TOP5, MSG:238/M645;1)


GRAPHICWRITER III v2.0   I called to place my order this afternoon for GW 
""""""""""""""""""""""   III 2.0 (9-28-95) and the person to whom I spoke 
said it would ship in about 2 weeks, due to a bug that was being fixed.  
Hope this helps some.

Tom M.
Delivered by: CoPilot v2.55 and ProTerm v3.1
                  (T.MASON12, CAT43, TOP6, MSG:38/M645;1)


WOLFENSTEIN 3-D DEAD?   Attention to anyone who corresponds with Burger 
"""""""""""""""""""""   Bill!!

     I called Vitesse on Tuesday (9/5) and the gal who answered the phone 
told me the fofollowing: Unless Bill has the bug squashing done and a final 
product to them by the end of this month, they will cancel (CANCEL) the 
project and refund all  orders to date. So if any of you have any influence 
with Bill, beg (and I use that term literally) him to find the time to get 
this wonderful program finished up before time runs out! We love ya Bill, 

Scott
                 (S.WEIERICH, CAT40, TOP6, MSG:113/M645;1)

>>>>>   When I heard a rumor that, if Burger Bill didn't finish Wolfenstein
"""""   3D by the end of the month that Vitesse would cancel it, I emailed 
Scott Everts, who did the art. This was his reply:

     Bill no longer works for Interplay and I don't talk to him much 
anymore.  I haven't had a talk with Kevin at Vitesse in quite awhile 
either.  The last version I got had no save or load function, no menu bar 
support, and some of the monsters caused the game to crash. It was close, 
but still not finished.  The problem is, Bill won't finish the game.  He is 
working at a new company and has no time to work on it.  I tried my hardest 
to convince him to finish it, but its no use.  I seriously don't think it 
will see the light of day.  I'm rather mad about it since I worked so hard 
on the art and Bill promised me it would ship.  Oh, well.

     Sorry for the bad news, but I think that's it for the GS.  I finally 
shelled out the money for a Pentium 133.  I plan to keep my GS, but without 
the support of GS+ magazine, we don't have a hard copy forum for 
advertising anymore.  I'm very saddened about it after all this time, but 
it looks like the party is over.   :(
                 (KEN.GAGNE, CAT40, TOP6, MSG:120/M645;1)

>>>>>   I'm as upset as the rest of you.  I spent my entire Christmas 94
"""""   holiday don't all the artwork for the game.  I have also playtested 
various versions.  The last version I had did not have load/save function, 
menu bar support, and several monsters caused the game to crash.  It was 
close and playable, but not finished.

     Bill promised me he would finish it.  I hate to think I wasted all 
that time!  I didn't even get paid for it!  I'm real sorry, but I would be 
extremely surprised if it shipped.  

-Scott Everts
                  (S.EVERTS, CAT40, TOP6, MSG:119/M645;1)


HINDENBERG PROJECT IIGS EMULATOR   September 15, 1995
""""""""""""""""""""""""""""""""

     I am pleased to announce the Hindenburg project.  Hindenburg is the 
code name for a forthcoming, software-based Apple IIgs emulator.  Upon 
completion, virtually all existing Apple IIgs software will run, without 
modification, on non-Apple II computers.  Hindenburg is designed to execute 
on Macintosh systems equipped with a high-performance 680x0, or a 
PowerPC-based, microprocessor.

     For the latest up-to-date information on the Hindenburg project, 
please visit the official Hindenburg web site.  The URL is as follows:

          ftp://ftp.netcom.com/pub/he/hexman/index.html

     If you do not have access to the World Wide Web, or if you would 
prefer to receive some Hindenburg literature via E-mail, please send a 
request to one of the following addresses:

          GEnie: hexman
          Internet: hexman@netcom.com

     Permission is hereby granted to distribute the preceding text, in 
it's unmodified form.  The Hindenburg project is copyright (c) 1995 by Tony 
Morales.
                   (HEXMAN, CAT2, TOP7, MSG:266/M645;1)


                         >>> MESSAGE SPOTLIGHT <<<
                         """""""""""""""""""""""""

Category 7,  Topic 2
Message 80        Wed Sep 13, 1995
R.SUENAGA1 [Ryan]            at 04:06 EDT
 
     The card that I have for my Apple IIgs says to add additional 
comments in a letter if there is not enough space.  Here's my additional 
comments :)

September 15, 1995

Apple Computer, Inc.
One Infinite Loop
Cupertino, CA  95015

To whom it may concern:

     I am writing this to Tell Apple about a problem with my Apple IIgs.

     The problem I am having is that Apple Computer, Inc., has forgotten 
that it exists.

     I want to take this opportunity to than Apple Computer, Inc., for 
providing us with the most versatile and useful piece of computing 
equipment in the history of man:  the Apple II.

     This letter and response card are being sent on September 15, 1995, 
exactly nine years to the date of the introduction of the Apple IIgs.

     The Apple II community has survived for years with little assistance 
from Apple Computer, Inc.  In recent years it has survived with none.  
Years after the last Apple II rolled off of the assembly lines, the Apple 
II community is cruising the Internet, printing on laser printers, using 
TrueType and Postscript fonts, viewing photographic images on SVGA 
monitors, playing with CD Roms and huge hard drives, and still using 
Appleworks all these years later.

     The Apple II is still a force in education, where there are more 
Apple II computers in use today than any other type of computer.  Many 
young children still have their first computing experience on an Apple II.

     The Apple II user is still churning out term papers and homework 
assignments, doing graduate level statistics and Master's thesis, writing 
resumes and preparing presentations, all with an Apple II.

     The only problem I have with the Apple II is with Apple Computer, 
Inc. Apple Computer, Inc. doesnUt remember us anymore, which is amazing 
considering that the Apple II built Apple Computer, Inc.  If there had 
never been an Apple II, there never would have been an Apple ///, a Lisa, a 
Macintosh, a Newton, a Performa, a Powerbook, a Quadra, a PowerMacintosh, 
maybe never a Next or Windows or even an IBM PC.  Without us there may 
never have been spreadsheets or integrated software or graphics or color 
for personal computers.

     What does forgetting us mean?

     Forgetting us means not offering us any new system software for years 
and years.

     Forgetting us means cancelling the last Apple II product from Apple 
Computer, Inc. with a press release, the Ethernet card.

     Forgetting us means not giving us a trade-in path of any kind to your 
currently made computer line.

     Forgetting us means not providing an Apple II emulator for the 
PowerMacintosh.  Many Apple II users would forgive the years of neglect 
that have been heaped on us if you provided us with at least this.

     Most of all, forgetting us means ignoring six million computers 
worldwide.  There are still more Apple IIs out there than PowerMacintoshes, 
by a factor of almost three to one.  We may not be as large a market as 
others, but we are steadfast, strong, and proud.  We will not forget how we 
have been treated, but we will forgive you when you remember us again.

     Happy birthday, Apple II.  We still love you.

     Apple Computer, Inc., don't forget us.  You may never have loved the 
II the way we do, and we will never forget how you treated it.  But we can 
still forgive.

Sincerely,


Ryan M. Suenaga, B.A., M.S.W. student

                               [*][*][*]


    While on GEnie,  do  you spend most of your time  downloading files?
If so, you may be missing out some excellent information in the Bulletin
Board  area.   The messages  listed above  only scratch  the surface  of
what's available and waiting for you in the bulletin board area.

    If you are serious about your Apple II, the GEnieLamp staff strongly
urge  you to give the  bulletin board area a try.   There are  literally
thousands  of messages  posted  from people  like you from  all over the
world.



[EOA]
[HUM]//////////////////////////////
                    HUMOR ONLINE /
/////////////////////////////////
Fun & Games On GEnie
""""""""""""""""""""



                     >>> UNOFFICIAL COMPUTER LAWS <<<
                     """"""""""""""""""""""""""""""""

     Yes, you've probably heard of most of these before, but how many of 
them have you ever seen correctly credited or attributed?  More to the 
point, are there any laws that you can help us attribute?

     Please... if you reprint this section of GEnieLamp, leave the credits 
intact.  At GEnieLamp, we believe that just because a person understands 
both brevity _and_ wit is no reason to steal their words.

                                 [*][*][*]


BRADLEY'S BROMIDE    If computers get too powerful, we can organize them
""""""""""""""""""   into a committee--that will do them in.


BROOKS'S LAW   Adding manpower to a late software project makes it later.
""""""""""""
                        (Frederick P. Brooks, Jr.,
        _The Mythical Man-Month:  Essays on Software Engineering_)


LAW OF COMPUTABILITY APPLIED TO SOCIAL SCIENCES   If at first you don't 
"""""""""""""""""""""""""""""""""""""""""""""""   succeed, transform your 
data set.


COMPUTER MAXIM   To err is human, but to really foul things up requires a 
""""""""""""""   computer.
                  (_The Farmers' Almanac_, 1978 edition)


LAWS OF COMPUTER PROGRAMMING
""""""""""""""""""""""""""""

     (1) Any given program, when running, is obsolete.

     (2) Any given program costs more and takes longer.

     (3) If a program is useful, it will have to be changed.

     (4) If a program is useless, it will have to be documented.

     (5) Any given program will expand to fit all available memory.

     (6) The value of a program is proportional to the weight of its 
         output.

     (7) Program complexity grows until it exceeds the capability of the 
         programmer who must maintain it.

     (8) Make it possible for programmers to write programs in English, 
         and you will find that programmers cannot write in English.

                    (_SICPLAN Notices_, Vol. 2, No. 2)


DIJKSTRA'S PRESCRIPTION FOR PROGRAMMING INERTIA   If you don't know what 
"""""""""""""""""""""""""""""""""""""""""""""""   your program is supposed 
to do, you'd better not start writing it.
           (Stanford Computer Science Colloquium, 18 April 1975)


FIRST COMPUTER AXIOM   When putting it into memory, remember where you put 
""""""""""""""""""""   it.


A LAW FOR THE FUTURE   If it's not in a computer, it doesn't exist.
""""""""""""""""""""


GALLOIS' REVELATION   If you put tomfoolery into a computer, nothing comes 
"""""""""""""""""""   out but tomfoolery.  But this tomfoolery, having 
passes through a very expensive machine, is somehow ennobled, and no one 
dares criticize it.
                   (Pierre Gallois in _Science et Vie_;
                      reprinted in _Reader's Digest_)


GILB'S LAWS OF UNRELIABILITY
""""""""""""""""""""""""""""

     (1) Computers are unreliable, but humans are even more unreliable.

     Corollary   At the source of every error which is blamed on the
     '''''''''   computer you will find at least two human errors, 
                 including the error of blaming it on the computer.

                            [Laws 2-7 omitted.]

     (8) All real programs contain errors until proved otherwise--which is 
impossible.

     (Tom Gilb, "The Laws of Unreliability, _Datamation_, March 1975.)


GOLUB'S LAWS OF COMPUTERDOM
"""""""""""""""""""""""""""

     (1) Fuzzy project objectives are used to avoid the embarrassment of 
         estimating the corresponding costs.

     (2) A carelessly planned project takes three times longer to complete 
         than expected; a carefully planned project takes only twice as 
         long.

     (3) The effort required to correct the error increases geometrically 
         with time.

     (4) Project teams detest weekly progress reporting because it so 
         vividly manifests their lack of progress.


GRAY'S LAW OF PROGRAMMING   n + 1 trivial tasks are expected to be 
"""""""""""""""""""""""""   accomplished in the same time as n trivial 
tasks.

     LOGG'S REBUTTAL   n + 1 trivial tasks take twice as long as n trivial
     """""""""""""""   tasks for n sufficiently large.
                                   (Ed Logg.)


GROSCH'S LAW   Computing power increases as the square of the cost.  If you 
""""""""""""   want to do it twice as cheaply, you will have to do to it 
four times as fast.
                  (Herb Grosch, editor, _Computerworld_)


HORGAN'S HOMILY   We won't have personal computing until we can get them 
"""""""""""""""   little and talking.


HALPERN'S OBSERVATION   That tendency to err that programmers have been 
"""""""""""""""""""""   noticed to share with other human beings has often 
been treated as if it were an awkwardness attendant upon programming's 
adolescence, which like acne will disappear with the craft's coming of age. 
It has proved otherwise.
                              (Mark Halpern)


HOARE'S LAW OF LARGE PROGRAMS   Inside every small program is a large 
"""""""""""""""""""""""""""""   program struggling to get out.
                               (Tony Hoare)


IBM POLLYANNA PRINCIPLE   Machines should work; people should think.
"""""""""""""""""""""""


LANDAU'S PROGRAMMING PARADOX   The best programmer has to be someone.
""""""""""""""""""""""""""""   

     The more human-like a computer becomes, the less times it spends 
computing  and the more time it spends doing more human-like work.

     A software committee of one is limited by its own horizon and will 
only specify that far.


LUBARSKY'S LAW OF CYBERNETIC ENTOMOLOGY   There's always one more bug.
"""""""""""""""""""""""""""""""""""""""


OSBORN'S LAW   Variables won't, constants aren't.
""""""""""""
          (Don Osborn, State of Arizona Solar Energy Commission)


PARETO'S LAW (20/80 LAW)   ...twenty per cent of the components account for 
""""""""""""""""""""""""   eighty per cent of the cost, and so forth.
                 (after Italian economist Vildredo Pareto)


THE PROGRAMMER'S NEMESIS   Experts theorize that, through evolution and 
""""""""""""""""""""""""   inbreeding, programmers may become a distinct 
subspecies of the human race.


SHAW'S PRINCIPLE   Build a system that even a fool can use, and only a fool 
""""""""""""""""   will want to use it.
                           (Christopher J. Shaw)


STEINBACH'S GUIDELINE FOR SYSTEMS PROGRAMMING   Never test for an error 
"""""""""""""""""""""""""""""""""""""""""""""   condition you don't know 
how to handle.


SUTIN'S SECOND LAW   The most useless computer tasks are the most fun to 
""""""""""""""""""   do.


TROUTMAN'S PROGRAMMING POSTULATES
"""""""""""""""""""""""""""""""""

     (1) If a test installation functions perfectly, all subsequent 
         systems will malfunction.

     (2) Not until a program has been in production for at least six 
         months will the most harmful error be discovered.

     (3) Job control cards that positively cannot be arranged in improper 
         order will be.

     (4) Interchangeable tapes won't.

     (5) If the input editor has been designed to reject all bad input, an 
         ingenious idiot will discover a method to get bad data past it.

     (6) Profanity is the one language all programmers know best.


TURNAUCKA'S LAW   The attention span of a computer is only as long as its 
"""""""""""""""   electrical cord.


WAIN'S CONCLUSION   The only people making money these days are the ones 
"""""""""""""""""   who sell computer paper.


WEINBERG'S SECOND LAW   If builders built buildings the way programmers 
"""""""""""""""""""""   wrote programs, then the first woodpecker that came 
along would destroy civilization.
                 (Gerald Weinberg, University of Nebraska)


UNATTRIBUTED LAWS
"""""""""""""""""

     (1) Fallible men design fallible computers.  A computer does what you 
         tell it to do, not what you want it to do.

     (2) One good reason why computers can do more than people is that 
         they never have to stop and answer the phone.

    [Can any reader help us identify the sources of any of the above?]



[EOA]
[REF]//////////////////////////////
                     REFLECTIONS /
/////////////////////////////////
Thinking About Online Communications
""""""""""""""""""""""""""""""""""""
by Phil Shapiro
   [P.SHAPIRO1]



                 >>> GETTING CLUED IN ABOUT EACH OTHER <<<
                 """""""""""""""""""""""""""""""""""""""""

     This past week I've been spending time assembling text files for my 
world wide web page.  While doing so, I've spent time thinking about how 
little each one of us knows about each other.

     Truth is, most of us don't have a clue about each other.  Even people 
who I consider close friends continuously surprise me with interesting 
facets of their lives I had never known about before.  If these friends had 
set up personal web pages telling about themselves, I might have come to 
know them sooner and in greater depth.  I could have been clued in to who 
they were three years ago, rather than today.

     One fascinating aspect of the world wide web is that it offers the 
opportunity to shorten the time period involved in discovering background 
information about friends and colleagues.  By visiting a person's home page 
you can find a lot about who they are and what their interests are.

     Why is it important for people to be clued in about each other?  It's 
important because otherwise we could all pass through life without the 
slightest idea of what anybody else is doing.  This would be a shame 
because of the enormous number of missed opportunities for people to 
connect with one another.

     The reason that personal web pages are so interesting is that they 
allow us to better understand where each of us is coming from.  And the 
more you know about where a person is coming from, the better you'll be 
able to understand who they are as a person. 

     To be sure, human beings are multifaceted creatures.  For instance, I 
happen to have a strong interest in computers in education.  But I'm also 
very interested in video production, multiculturalism, philosophy, music, 
ethics, and special needs computing.  One of my strongest interests is in 
technology access issues.  I also try to follow developments in the arts, 
for the arts dignify the soul.

     My interests and hobbies are all laid out publicly on my web page.  
Interests and hobbies are a good starting point for constructing a personal 
web page.  But if your web page goes no further than a list of interests 
and hobbies, you're overlooking one of the best tools for letting others 
learn about you.  If you'd like others to gain a view into who you are as a 
person, you need to include copies of things you've written.  How you 
write, and what you choose to write about, reveal essential clues as to who 
you are as a person.

     On my own web page I've chosen to include copies of various articles 
I've written.  Reading these articles ought to give people a glimpse into 
how I think and what I value.

     I've also posted copies of some fictional children's stories I wrote 
for my elementary school students.  The stories I tell, and how I tell 
them, reveal more about me than possibly anything else on my web page.

     To help others learn more about what I think, I've posted copies of a 
few book reviews I've written in the past few years.  Anyone who reads 
these book reviews ought to gain a pretty good sense of how I think.  And 
how a person thinks cuts close to who they are as a person.

     To round out my home page, I thought it might be fun to include a 
little humor and mischief.  One section of my home page includes mock press 
releases and news stories.  What a person laughs at is yet one more clue as 
to who they are as a person.

     We live in a world where most of us pass thru life oblivious to our 
fellow travelers in time.  The world wide web is a powerful tool for making 
each one of us a little more informed about each other.

     So take time to learn who your fellow travelers are.  Take time to 
tell them who you are.  You may well be surprised at the opportunities that 
unfold as a result.

Phil Shapiro

                                 [*][*][*]


          [This essay is the 26th in a series of essays titled, "Thinking 
          About Online Communications."  Feedback is invited at: 
          pshapiro@aol.com]



[EOA]
[CON]//////////////////////////////
                     CONNECTIONS /
/////////////////////////////////
Online Thoughts
"""""""""""""""
by Al Fasoldt
  [A.FASOLDT]



                       >>> SURFING WITHOUT A GUI <<<
                       """""""""""""""""""""""""""""
            Copyright 1995 by Al Fasoldt.  All rights reserved.

     The World Wide Web is a wonderful way to surf the Internet.  
Everybody knows you can't ride those Web waves without a modern graphical 
interface -- a GUI--such as the ones in Windows, OS/2, a fancy Unix system 
or the Mac, right?

     Not true.  You can hitch a ride from surf to shore any time you want 
to, without an icon or a window in sight.  All you need is the most basic 
telecommunications software.  Practically anything will do, as long as it 
has a setting for VT100 or VT102 emulation.

     And that means just about any computer can use the Web.  If your 
computer, no matter how old, is able to run a telecomm program that has a 
VT100 or VT102 option, you can join all the power users in cyberspace.

     You can do this by means of an Internet provider... a company that 
gives your computer access to the Internet through your telephone line... 
or by using a commercial online service that allows text-based connections.  
Ones that do not allow this kind of connection include America Online and 
Prodigy, which have their own graphical interface.  (In other words, you 
can't connect to either of them unless you have a computer that will run 
their special software.)

     GEnie is ideal for those who use a non-graphical interface when 
dialing into the service.  I tried out GEnie's text-based access to the 
World Wide Web to see how it worked.

     I ran an ordinary telecomm program and set it to VT102.  When GEnie's 
service answered, I typed INTERNET and then chose LYNX from a menu.  Lynx 
is the standard text-based Web browser for Internet sites (it makes use of 
Web links--get it?) and is very easy to use.

     A menu at the bottom of the screen is always visible.  It tells you 
how to move from one Web page to the next, how to go to another Web 
address, how to move from link to link, and so on.  Links are shown in 
boldface type, and you go from one to another by pressing the tab key or 
one of the arrow keys.

     The good news about Lynx is that it is fast.  I'd say it's about 
three times as fast in displaying Web pages as a graphical Web browser is.  
That's no surprise, since Lynx doesn't have to deal with pictures.  (You 
can speed up your graphical Web browser the same way by turning off the 
pictures.)

     The bad news is obvious.  You can't view Web pages the way they were 
designed to be seen, full of pictures and logos and big and small type.  
You just see text, all the same size.

     But that doesn't mean you can't view the pictures.  If a picture on a 
Web page is downloadable... if--if the way the page is set up allows 
this--you can press one key and have the picture sent to your computer.  If 
you're running a multitasking computer, you can then view the picture using 
another program that's running at the same time, or you can view it later.

     It's a little kludgy, perhaps.  But it works.

     Access to the Internet through GEnie was much speedier when I tried 
it recently than it was a few months ago.  GEnie is doing a good job of 
upgrading its own software and hardware.  It was also cheaper, because 
GEnie has dropped all extra charges for most high-speed connections.  
There's no extra charge for Internet access, either.

     An Internet access service is a better way to connect for serious 
surfers.  You'd pay less per month if you're online for many hours a week.  
But a commercial service that allows text-based Web browsing can be ideal 
for anyone who uses the Web only occasionally--and who does not care to 
make the move to a graphical operating system or an entirely new computer 
just to get out into cybersurf now and then.

     Give it a try.  The surf's up and the water's fine.



[EOA]
[HUN]//////////////////////////////
               THE TREASURE HUNT /
/////////////////////////////////
Yours For the Downloading
"""""""""""""""""""""""""
by Douglas Cuff
    [EDITOR.A2]



                          >>> ROGUE'S GALLERY <<<
                          """""""""""""""""""""""

     As I told you last month, Charlie Hartley no longer has the time in 
his schedule for this column, which sorts out the wheat in the A2 library 
from the chaff.  I'll be writing it until I find someone to take the job 
on!  (I hate to use threats, but it's the truth, folks. <grin>)

     When you're telecommunicating, it's often easy to forget that the 
names you see of people leaving messages are attached to real, life people.  
Fortunately, there are lots of pictures of these people in the A2 
libraries.  (If you'd like your picture to appear in the libraries, E-mail 
me about where to send a photo and I'll digitize it for you.)  We have our 
very own "rogue's gallery".

     You can find most of these pictures for yourself just by searching on 
the keywords "a2user" or "userpic", but you'll miss a few as well.  This 
list contains 77 pictures I found by combing through the libraries.  To 
make the list more useful, I've included cross-references, which tell you 
where you can find more pictures of the same individual.

     Some of these pictures are in IIgs format, but quite a lot of them 
are in GIF format, which means you can view them on any Apple II.  
(Actually, there's a utility that will let you view IIgs format pictures on 
8-bit Apple II computers, but that's a subject for another column.)

     Do your feet start to hurt after you've been gazing at the pictures 
in an art gallery or museum for more than five minutes?  Mine sure do.  
That's why it's nice that you don't have to suffer like that to download 
these pictures.  However, since there are 77 pictures, I won't be 
describing them in any detail.  We've got a lot to see, so let's get to it.

                                 [*][*][*]


                            KANSASFEST PICTURES
                            """""""""""""""""""

     These pictures were taken at KansasFest 1994 and 1995.  Most are in 
GIF format, and many were taken by Ray Merlin.

File #25503 GSPLUS.GIF       46848 bytes
''''''''''''''''''''''''''''''''''''''''
     A table at the vendor's fair at KansasFest 1995.

File #25502 EPHRAIM.GIF      59776 bytes
''''''''''''''''''''''''''''''''''''''''
     Ephraim Wall at KansasFest 1995.

File #25500 STEAK1.GIF       50816 bytes
''''''''''''''''''''''''''''''''''''''''
     Group shot taken at Jess & Jim's Steak House.

File #25501 STEAK3.GIF       44928 bytes
''''''''''''''''''''''''''''''''''''''''
     Another photo taken at Jess & Jim's Steak House.

File #25495 PAT.RON.GIF      19544 bytes
''''''''''''''''''''''''''''''''''''''''
     Pat Kern, Ron Wilson, and several others at KC Masterpiece.  (See 
also RONCINMP.GIF, GRP1MP.GIF, LUNCH.GIF, and DINNER.GIF for Ron.)

File #25474 PENDL.GIF        49664 bytes
''''''''''''''''''''''''''''''''''''''''
     Doug and Ann Pendleton.

File #25473 TOMW.GIF         65280 bytes
''''''''''''''''''''''''''''''''''''''''
     Tom "Uncle DOS" Weishaar at KansasFest 1995.  (See also 
HEADTABLE.GIF, WEISHAAR.BXY.)

File #25472 MERLIN.GIF       67072 bytes
''''''''''''''''''''''''''''''''''''''''
     Ray Merlin relaxing.  (See also RAYMP.GIF, RAYHART.GIF, and 
MERLIN.BXY.)

File #25471 AVILA.GIF        56576 bytes
''''''''''''''''''''''''''''''''''''''''
     Diners in the Avila cafeteria.

File #25470 VEND1.GIF        49408 bytes
''''''''''''''''''''''''''''''''''''''''
     Cindy Adams, looking at a monitor.  (See also RONCINMP.GIF and 
GRP1MP.GIF.)

File #25468 SHEP1.GIF        50048 bytes
''''''''''''''''''''''''''''''''''''''''
     Eric "Sheppy" Shepherd at KansasFest 1995.  (See also SHEP2.GIF, 
SARAH.GIF, and SHEPPY.GIF.)

File #25469 SHEP2.GIF        42112 bytes
''''''''''''''''''''''''''''''''''''''''
     Eric "Sheppy" Shepherd at KansasFest 1995.  (See also SHEP1.GIF, 
SARAH.GIF, and SHEPPY.GIF.)

File #25467 SARAHS.GIF       25472 bytes
''''''''''''''''''''''''''''''''''''''''
     Sarah Phillips at KansasFest 1995. (See also SARAH.GIF.)

File #25466 GRP2DORM.GIF     49280 bytes
''''''''''''''''''''''''''''''''''''''''
     A group picture at KansasFest 1995.

File #25464 QUARTET.GIF      43136 bytes
''''''''''''''''''''''''''''''''''''''''
     Carl Knoblock and three others at KansasFest 1995.  (See also 
TRIODORM.GIF and KNOB1.GIF for Carl.)

File #25463 TRIODORM.GIF     46848 bytes
''''''''''''''''''''''''''''''''''''''''
     In one of the dormitories, Ryan Suenaga and Carl Knoblock flank an 
unnamed female. (See also GRP1MP.GIF, SUENAGA.GIF, and RYAN.GIF for Ryan; 
QUARTET.GIF and KNOB1.GIF for Carl.)

File #25462 GRP1DORM.GIF     53376 bytes
''''''''''''''''''''''''''''''''''''''''
     A bunch of people moving out of the dormitory.  In the background on 
the left, Gary and Susan Utter.

File #25460 VACCDAVE.GIF     89088 bytes
''''''''''''''''''''''''''''''''''''''''
     Dave Johnson at KansasFest 1995.  (See also LUNCH.GIF and 
VACC.DAVE.BXY.)

File #25459 PAULGENA.GIF     77056 bytes
''''''''''''''''''''''''''''''''''''''''
     Paul Parkhurst and Gina "GEna" Saikin.  (See also COMMITTEE.GIF and 
PAUL.GIF for Paul; NAPTIME.GIF for Gina.)

File #25458 KELLERS.GIF     112896 bytes
''''''''''''''''''''''''''''''''''''''''
     Tim Kellers at KansasFest 1995.  (See also ITF.EYE.GIF, GANG.GIF, 
ITF.GIF, and NAPTIME.GIF.)

File #25457 KNOB1.GIF       108800 bytes
''''''''''''''''''''''''''''''''''''''''
     Carl Knoblock and computer.  (See also QUARTET.GIF and TRIODORM.GIF.)

File #25456 RONCINMP.GIF    153856 bytes
''''''''''''''''''''''''''''''''''''''''
     Ron Wilson and Cindy Adams.  (See also PAT.RON.GIF, GRP1MP.GIF, 
LUNCH.GIF, and DINNER.GIF for Ron; VEND1.GIF and GRP1MP.GIF for Cindy.),

File #25455 RAYMP.GIF       111360 bytes
''''''''''''''''''''''''''''''''''''''''
     Ray Merlin at the KC Masterpiece.  (See also MERLIN.GIF, RAYHART.GIF, 
and MERLIN.BXY.)

File #25454 RAYHART.GIF     132096 bytes
''''''''''''''''''''''''''''''''''''''''
     Ray Merlin and Mr. and Mrs. Charlie Hartley.  (See also MERLIN.GIF, 
RAYMP.GIF, and MERLIN.BXY for Ray; CHARLIE.BXY for Charlie.)

File #25451 GRP1MP.GIF      152064 bytes
''''''''''''''''''''''''''''''''''''''''
     Group at KC Masterpiece:  Ryan Suenaga, Cindy Adams, Ron Wilson 
(seated), and an unidentified person recoiling in horror in background.  
Ryan's shorts best viewed in color!  (See also TRIODORM.GIF, SUENAGA.GIF, 
and RYAN.GIF for Ryan; VEND1.GIF and RONCINMP.GIF for Cindy; PAT.RON.GIF, 
RONCINMP.GIF, LUNCH.GIF, and DINNER.GIF for Ron.)

File #25420 SARAH.GIF        25728 bytes
''''''''''''''''''''''''''''''''''''''''
     Sarah Phillips (the future Mrs Sheppy) and Eric "Sheppy" Shepherd  
(See also SARAHS.GIF for Sarah; SHEP1.GIF and SHEP2.GIF Sheppy)

File #25418 RICHARD2.GIF     25728 bytes
''''''''''''''''''''''''''''''''''''''''
     Richard Bennett at KansasFest 1995.  (See also RICHARD.GIF.)

File #25417 ITF.EYE.GIF      31232 bytes
''''''''''''''''''''''''''''''''''''''''
     Tim Kellers at KansasFest 1995.  "It's Tim's fault!"  (See also 
KELLERS.GIF, GANG.GIF, ITF.GIF, and NAPTIME.GIF.)

File #25416 MARK.GIF         22272 bytes
''''''''''''''''''''''''''''''''''''''''
     Mark Kline, Glenn [?], and Kevin Thornton at KansasFest 1995.  (See 
also PLANNING.GIF, LUNCH.GIF, and COMMITTEE.GIF for Mark; NAPTIME.GIF for 
Kevin.)

File #25408 GANG.GIF         36736 bytes
''''''''''''''''''''''''''''''''''''''''
     The KansasFest 1995 gang looks at a PowerBook:  (L-R) Greg Nelson, 
Tim Kellers, Joe Wankerl, and Paul Zaleski.  (See also KELLERS.GIF, 
ITF.EYE.GIF, ITF.GIF, and NAPTIME.GIF for Tim; HEADTABLE.GIF, PHONE.GIF, 
and J.WANKERL.BXY for Joe.)

File #25403 PLANNING.GIF     21120 bytes
''''''''''''''''''''''''''''''''''''''''
     Mark Kline and Roger Wagner make plans for a talk at KansasFest 1995. 
 (See also MARK.GIF, LUNCH.GIF, and COMMITTEE.GIF for Mark; HEADTABLE.GIF 
for Roger.)

File #25402 SUENAGA.GIF      28416 bytes
''''''''''''''''''''''''''''''''''''''''
     Ryan Suenaga at KansasFest 1995.  (See also TRIODORM.GIF, GRP1MP.GIF, 
and RYAN.GIF.)

File #25401 HALL.GIF         33280 bytes
''''''''''''''''''''''''''''''''''''''''
     Waiting in the hall at KansasFest 1995 are J. Nathaniel "Sloanie" 
Sloan (in back), Tim Buchheim, and Russell Nielson.  (See also RUSSELL.GIF 
and RUSSELLPICS.BXY for Russell.)

File #25400 LUNCH.GIF        41600 bytes
''''''''''''''''''''''''''''''''''''''''
     Hungry people wait for lunch:  (L-R) Jim Blair, Russ Alman, Ron 
Wilson, Magnus Ericson, (unidentified person with back to camera), Mark 
Kline, and Dave Johnson.  (See also DINNER.GIF and NAPTIME.GIF for Russ; 
PAT.RON.GIF, RONCINMP.GIF, GRP1MP.GIF, and DINNER.GIF for Ron; NAPTIME.GIF 
for Magnus; MARK.GIF, PLANNING.GIF, and COMMITTEE.GIF for Mark; 
VACCDAVE.GIF and VACC.DAVE.BXY for Dave.)

File #25399 COMMITTEE.GIF    40576 bytes
''''''''''''''''''''''''''''''''''''''''
     KansasFest 1995 Committee members Mark Kline and Paul Parkhurst.  
(See also MARK.GIF, PLANNING.GIF, and LUNCH.GIF for Mark; PAULGENA.GIF and 
PAUL.GIF for Paul.)

File #25398 DIZ.GIF          29440 bytes
''''''''''''''''''''''''''''''''''''''''
     Steve "Diz" Disbrow (formerly of the now-defunct GS+ Magazine) at 
KansasFest 1995.  (See also HEADTABLE.GIF.)

File #25397 ITF.GIF          25472 bytes
''''''''''''''''''''''''''''''''''''''''
     Tom Zuchowski & Tim Kellers at KansasFest 1995.  "It's Tim's fault!"  
(See also KELLERS.GIF, ITF.EYE.GIF, GANG.GIF, NAPTIME.GIF for Tim.)

File #25392 SCOTT.GIF        60800 bytes
''''''''''''''''''''''''''''''''''''''''
     Scott Johnson plays Bite the Bag.

File #25391 HEADTABLE.GIF    40576 bytes
''''''''''''''''''''''''''''''''''''''''
     Roastee and Roasters at the head table at KansasFest 1995:  Steve 
"Diz" Disbrow, Joe Wankerl, Roger Wagner, Tom Weishaar, and a "mystery 
guest"]  (See also DIZ.GIF for Steve; GANG.GIF, PHONE.GIF, and 
J.WANKERL.BXY for Joe; PLANNING.GIF for Roger; TOMW.GIF for Tom.)

File #25390 DINNER.GIF       35584 bytes
''''''''''''''''''''''''''''''''''''''''
     KansasFest 1995 attendees at dinner:  (L-R) Cletus Heaps, Greg 
"Barnabas" Templeman, Russ Alman, Ron Wilson, Tim Gjenvick, and Ray 
Merlin's (back to camera).  (See also LUNCH.GIF and NAPTIME.GIF for Russ; 
PAT.RON.GIF, RONCINMP.GIF, GRP1MP.GIF, and LUNCH.GIF for Ron.)

File #25389 RUSSELL.GIF      46080 bytes
''''''''''''''''''''''''''''''''''''''''
     Russell Nielson wins Bite the Bag.  (See also HALL.GIF and 
RUSSELLPICS.BXY.)

File #25386 RICHARD.GIF      31360 bytes
''''''''''''''''''''''''''''''''''''''''
     Richard Bennett at KansasFest 1995.  (See also RICHARD2.GIF.)

File #25385 BYTEWORKS.GIF    33024 bytes
''''''''''''''''''''''''''''''''''''''''
     Mike Westerfield of the Byte Works Bites the Bag!

File #25384 NAPTIME.GIF      42112 bytes
''''''''''''''''''''''''''''''''''''''''
     Naptime at KansasFest 1995:  (L-R) Tim Kellers, Magnus Ericson 
(standing), Bill Rascher, Chad Trost, Kevin Thornton, Andrew Roughan 
(asleep), Russ Alman, and Gina "GEna" Saikin (on the floor)]  (See also 
KELLERS.GIF, ITF.EYE.GIF, GANG.GIF, and ITF.GIF for Tim; LUNCH.GIF for 
Magnus; MARK.GIF for Kevin; LUNCH.GIF and DINNER.GIF for Russ; PAULGENA.GIF 
for Gina.)

File #25383 PAUL.GIF         38656 bytes
''''''''''''''''''''''''''''''''''''''''
     Paul Parkhurst at KansasFest 1995.  (See also PAULGENA.GIF and 
COMMITTEE.GIF.)

File #25376 SHEPPY.GIF       38656 bytes
''''''''''''''''''''''''''''''''''''''''
     Eric "Sheppy" Shepherd, winner of KansasFest 1995 "Tie One On" 
contest.

File #25375 PHONE.GIF        38144 bytes
''''''''''''''''''''''''''''''''''''''''
     Joe Wankerl on the phone.  (See also GANG.GIF, HEADTABLE.GIF, and 
J.WANKERL.BXY.)

File #25374 STEVE.GIF        33280 bytes
''''''''''''''''''''''''''''''''''''''''
     Steve.MAC at KansasFest 1995 [Steve Gozdziewski]

File #25373 SNAKEBYTE.GIF     9984 bytes
''''''''''''''''''''''''''''''''''''''''
     Greg Betzel.

File #25365 J.WANKERL.BXY    16256 bytes
''''''''''''''''''''''''''''''''''''''''
     Photo of Joe Wankerl (formerly of the now-defunct GS+ Magazine) at 
KansasFest 1995.  This seems to be the one KansasFest 1995 picture uploaded 
that is in native IIgs format--it is not a GIF file!  (See also GANG.GIF, 
HEADTABLE.GIF, PHONE.GIF.)

File #23102 KFEST94.CD.BXY  124544 bytes
''''''''''''''''''''''''''''''''''''''''
     Ten pictures from the KansasFest 1994.  These black and white images 
are from color Photo CD images, and were digitized with Allison software 
and a Visionary digitizing card.  For the IIgs.


                             A2 USER PICTURES
                             """"""""""""""""

     No, this definitely isn't candid camera... these people uploaded 
these pictures of themselves (and sometimes their families) all by 
themselves.  All but one of them (RYAN.GIF) are for the IIgs.

File #25324 MERLIN.BXY       23296 bytes
''''''''''''''''''''''''''''''''''''''''
     Ray Merlin.  (See also MERLIN.GIF, RAYMP.GIF, and RAYHART.GIF.)

File #25293 RYAN.GIF         17920 bytes
''''''''''''''''''''''''''''''''''''''''
     GIF of Ryan Suenaga. (See also TRIODORM.GIF, GRP1MP.GIF, and 
SUENAGA.GIF.)

File #25234 MILYFAMLY.BXY    75776 bytes
''''''''''''''''''''''''''''''''''''''''
     Pictures of Bruce "The Wizz" Milyko's family.

File #25220 D.KERWOOD.BXY    17536 bytes
''''''''''''''''''''''''''''''''''''''''
     David Kerwood.

File #23395 CHARLIE.BXY       9216 bytes
''''''''''''''''''''''''''''''''''''''''
     Charlie Hartley.  (See also RAYHART.GIF.)

File #23356 F.GREATOREX.BXY  21760 bytes
''''''''''''''''''''''''''''''''''''''''
     Fred Greatorex (digitized by ThunderScan).

File #22512 TRON.BXY         17920 bytes
''''''''''''''''''''''''''''''''''''''''
     T. R. "TRON" O'Nan (b&w).

File #22494 AURI.MAN.BXY     15232 bytes
''''''''''''''''''''''''''''''''''''''''
     Auri "Auri Man" Rahimzadeh, editor of PongLife (b&w).

File #22480 BEARAND.SON.BXY  17664 bytes
''''''''''''''''''''''''''''''''''''''''
     Dave "Binary Bear" Ciotti and son Ahren.  (See also BEAR.PICS.BXY.)

File #22390 EDITOR.A2.BXY    11008 bytes
''''''''''''''''''''''''''''''''''''''''
     Doug Cuff (EDITOR.A2), editor of GEnieLamp A2 and II Alive; formerly 
editor of A2-Central. (digitized with ComputerEyes; b&w)

File #22338 RUSSELLPICS.BXY  32256 bytes
''''''''''''''''''''''''''''''''''''''''
     Russell Nielson.  (See also HALL.GIF and RUSSELL.GIF.)

File #22336 VACC.DAVE.BXY    23936 bytes
''''''''''''''''''''''''''''''''''''''''
     "VACC" Dave Johnson.  (See also VACCDAVE.GIF and LUNCH.GIF.)

File #22332 BEAR.PICS.BXY    42624 bytes
''''''''''''''''''''''''''''''''''''''''
     Dave "Binary Bear" Ciotti and son Ahren (b&w).  (See also 
BEARAND.SON.BXY)

File #22329 ROD.BXY          15744 bytes
''''''''''''''''''''''''''''''''''''''''
     Rod Nicolette and wife (b&w; SHR).

File #18555 LUNY.PICS.BXY    62976 bytes
''''''''''''''''''''''''''''''''''''''''
     Three pictures of Lunatic E'Sex (b&w)


                      "WHERE ARE THEY NOW?" PICTURES
                      """"""""""""""""""""""""""""""

     These are pictures of people once prominent in the A2 RT or the Apple 
II world, but who don't visit us much any more.  They are all for the IIgs.  
Many of them are from gatherings like KansasFest and Apple Expo.

File #23025 TARA.GIF         21888 bytes
''''''''''''''''''''''''''''''''''''''''
     Picture of Tara Dillinger, the "A2 goddess" (b&w).

File #10854 PETER.CHIN.BXY   15120 bytes
''''''''''''''''''''''''''''''''''''''''
     Peter Chin (b&w).

File #10853 C.CARPENTER.BXY  21420 bytes
''''''''''''''''''''''''''''''''''''''''
     Chuck Carpenter (b&w).

File #10852 DENNIS.DOMS.BXY  20160 bytes
''''''''''''''''''''''''''''''''''''''''
     Dennis Doms, former editor of A2-Central (b&w).

File #10851 TIM.SWIHART.BXY  17640 bytes
''''''''''''''''''''''''''''''''''''''''
     IIgs pic of Tim Swihart of Apple Computer (b&w).

File #10850 PRE.MO.JAY.BXY   18900 bytes
''''''''''''''''''''''''''''''''''''''''
     Jay Jennings (b&w).  (See also MOHAWK.MAN.BXY.)

File #10697 A2.DEAN.BXY      20160 bytes
''''''''''''''''''''''''''''''''''''''''
     Dean Esmay (b&w).

File # 9971 WEISHAAR.BXY     25200 bytes
''''''''''''''''''''''''''''''''''''''''
     Tom "Uncle DOS" Weishaar, founder of Open-Apple (also known as 
A2-Central) and the Resource Central/ICON "empire" (b&w).

File # 9472 MOHAWK.MAN.BXY   12600 bytes
''''''''''''''''''''''''''''''''''''''''
     Jay Jennings, briefly editor of A2-Central and a programmer for 
Softdisk G-S.  (See also PRE.MO.JAY.BXY.)

File # 9433 WOZ.BXY          27720 bytes
''''''''''''''''''''''''''''''''''''''''
     Stephen "Woz" Wozniak (b&w).

File # 9123 EMERRILL.BXY     18900 bytes
''''''''''''''''''''''''''''''''''''''''
     Eric Merrill, former A2 graphics librarian (b&w).

                                 [*][*][*]


     That's it for this month!  If there's something you'd like to see 
discussed in this column, or if you think you'd like to try writing it 
(even just once), send me electronic mail and let me know.



[EOA]
[PNL]//////////////////////////////
                 PAUG NEWSLETTER /
/////////////////////////////////
October 1995 Report
"""""""""""""""""""
by David R. Kerwood
        [D.KERWOOD]



     The mission of the Planetary Apple User's Group (PAUG) is to serve as 
the online heart of the worldwide Apple II Community.  PAUG's goals include 
providing help and support for folks who may not have a local group nearby, 
and to create a virtual link between both the online and offline user group 
community.  PAUG sponsorship of an online user group is focused on 
promoting the fact that the Apple II is still alive, and doing very well.

     There _is_ support; PAUG can provide it, or help you find it!  We 
meet the third Sunday of every month at 7:00 pm Eastern in the Apple II 
RoundTable Real-Time Conference area.  With no dues to pay or miles to 
drive, PAUG offers the Apple II user a friendly and comfortable association 
with others with similar computing interests, plenty of accurate 
information, hints, tips, and the security that comes with knowing that you 
have all the computing support you could possibly need right at your 
fingertips.  What could be more convenient?

THE MAIN EVENTS   Of course the main event in September was the monthly 
"""""""""""""""   PAUG online meeting, held in the Apple II RoundTable
Real-Time Conference area on GEnie. The theme of the meeting was Going Back 
to School with the Apple II, and there were some interesting discussions on 
using some of the latest hardware and software for the Apple II in a school 
environment, as well as hint and tips for using our all time favorite 
applications.

     First among these was an online evaluation of the utility of 
Sequential Systems' Second Sight video card for the IIgs and IIe in a 
school environment.  The accessibility and clarity of gif images on both 
the standard RGB monitor and a VGA or Super VGA was already well known to 
those attending, which in turn prompted discussions on text displays and 
for large screen projection in a classroom setting.  The consensus was that 
the quality of text screens far exceeds anything now available for any 
Apple II, with the possible exception of Phil Shapiro's Big Text Machine 
application for displaying really large text screens.  The flexibility of 
an Apple IIe or IIgs for large overhead displays would be apparent with 
either an LCD overhead projector or display imager (such as the popular 
Proxima Desktop Projectors) connected to the VGA output of the Second Sight 
card, and the standard Apple RGB or composite monitor connected to the CPU.  
The IIgs or IIe would then be capable of driving the two displays 
simultaneously, which would be a real asset in a large room or lab.  In 
fact, with this setup, a IIgs could easily drive _three_ monitors, those 
being the IIgs RGB monitor connected to the IIgs video port, a composite 
monitor connected to the composite video port (also standard on the IIgs), 
and the large display connected to a Second Sight card.

     If you were interested in really pushing the envelope, the addition 
of an Apple II Video Overlay Card (which has both RGB and composite video 
out connectors) on a ROM 3 machine (or a suitably modified ROM 01 machine) 
plus Second Sight would allow at least two more monitors to be jacked into 
a IIgs or IIe.  So as you can see, the possibilities are limited only by 
your own imagination and your budget.

     Some useful hints and tips were also discussed.  Again, on the 
subject of monitors, one individual with a couple of IIc's "gathering dust" 
was wondering how he could test if they really worked, but did not have any 
monitor to connect them to (a personal computer without a display being 
about as useful as a car without wheels).  He was reminded that the IIc can 
be directly connected to the RCA connector on a VCR, and then to a TV, and 
you can get a good enough display on a TV to see if the computer can 
actually do something.

     The Apple II in the classroom was also praised as being one of the 
most appropriate platforms for teaching basic keyboarding skills, one of 
those entry-level techniques that many of us now take for granted.  Any 
Apple II running the excellent application Computer Keyboarding 5 (by the 
Apple II RoundTable staffer Charlie Hartley) is a perfect setup for 
teaching entry level keyboarding skills, either to children or to adults.

     Conversely, one of the meeting participants pointed out the fact that 
using the Apple II to allow students to express themselves creatively seems 
to have been forgotten by many educators, at least in his experience.  
Perhaps as a side effect of a lot of the very expensive hardware and 
software that many school systems seem to be enamored of these days, it 
seemed to that individual that there were more and more instances of 
teachers not being willing to take their classes to his computer lab to do 
anything beyond basic keyboarding instruction.  It may be that the 
intimidation factor of fancy new hardware and software would be enough to 
discourage teachers from letting their students hammer away on the 
keyboard--particularly if they don't have the benefit of training that is 
necessary to comfortably utilize the latest personal computers (leaving all 
discussions of DOS/Windows machines vs. Macs vs. Apple IIs aside for now).

     So, as a reminder to the reader... put a child in front of an Apple 
II with a painting and drawing program presenting a blank screen in front 
of them, and let them go to work!  Watching a youngster create (or an 
"oldster", for that matter), now that is a magical thing!

     As a tool for educators, the Apple II running AppleWorks was still 
thought of as the teacher's number one assistant.  The new spreadsheet 
application from The Byte Works, Quick Click Calc, was also thought of so 
highly by one participant that he was going to see if Byte Works could 
produce a site license version of this very complete and versatile program.  
He was particularly enthusiastic about the graphing capabilities that QC 
Calc has built into it.

     Cindy Adams, the online host for the meeting, received some advice in 
turn on how to implement HyperStudio as a "front end" for her networked 
IIgs computers in a school computer lab.  What was unresolved was whether 
or not the network server needed to have a full network version of 
HyperStudio resident on the server's hard drive, or if individual run-time 
versions of HyperStudio would do the trick.  Cindy took her hints and tips 
and will investigate; if she's ever able to get it to work I'll report it 
in the next PAUG newsletter.  Stay tuned.

THE A2 LIBRARY   There are many, many files available in the Apple II
""""""""""""""   RoundTable library that educators will find valuable to 
their work.  Some of the best are listed below, courtesy of A2's own 
graphics wizard, Pat Kern {PATZ.PIX]:

BACK TO SCHOOL
''''''''''''''

School Clipart
''''''''''''''
  19852 PSGS.SCHOOL.BXY      Desc: School graphics for Print Shop GS.
  25439 SCHOOL.FALL.BXY      Desc: B/W SHR School & Autumn clipart.
  25639 SCHOOL.LOTS.BXY      Desc: Lots more school SHR clipart.
  25517 SCHOOL.MORE.BXY      Desc: More School B/W SHR clipart.
  25655 SCHOOL1A.BXY         Desc: School color NPS graphics.  Part 1A.
  25656 SCHOOL1B.BXY         Desc: School color NPS graphics.  Part 1B.
  25641 SCHOOL2NPS.BXY       Desc: School NPS graphics.
  25640 SCHOOL2PSGS.BXY      Desc: PSGS school graphics.  Color & BW.
  16320 SCHOOL.1.BXY         Desc: Double Hi Res school graphics.
  16377 SCHOOL.2.BXY         Desc: More school Double Hi Res clipart.
  19418 SCHOOL.3.BXY         Desc: DHR School Clipart.  Part 3.
  19443 SCHOOL.4.BXY         Desc: School DHR clipart.  Part 4.

Graduation Clipart
''''''''''''''''''
  16357 GRAD.1.BXY           Desc: Double Hi Res Graduation clipart.
  18427 GRAD.CARDS.BXY       Desc: Publish It Graduation cards.
  24962 GRADTION2.BXY        Desc: SHR Graduation B/W 640 mode clipart.
  24824 GRADTIONSHR.BXY      Desc: Graduation SHR B/W clipart.

Computer Keyboarding tutorial for home & school use
'''''''''''''''''''''''''''''''''''''''''''''''''''
  25551 KB.ALLDEMO.BXY       Desc: Computer Keyboarding 5 - all demo
  25629 KB5.ALL.FIX.BXY      Desc: Fix for KB5.ALLDEMO (25551)
  25552 KB5.D1.DEMO.BXY      Desc: Computer Keyboarding 5 Disk 1 Demo
  25553 KB5.D2.DEMO.BXY      Desc: Computer Keyboarding 5 Disk 2 Demo

Gradebook & record-keeping programs for teachers
''''''''''''''''''''''''''''''''''''''''''''''''
  13128 GBOOK2.A.BXY         Desc: Another gradebook program (update)
  13129 GBOOK2.B.BXY         Desc: Gradebook.2 (Part 2)
  13131 GBOOK2.X.BXY         Desc: Companion files to Gradebook.2
  10940 SPREAD.EZ.BXY        Desc: SpreadSheet GradeBook
  18131 REPORTCARDS.BXY      Desc: Report Card pgm for small schools
  13600 SCHOOL.1A.BXY        Desc: TAWUG School Templates Disk 1-A
  13601 SCHOOL.1B.BXY        Desc: TAWUG School Templates Disk 1-B
  13617 SCHOOL.2A.BXY        Desc: TAWUG School Templates Disk 2-A
  13618 SCHOOL.2B.BXY        Desc: TAWUG School Templates Disk 2-B

Teenage Driving
'''''''''''''''
  22852 CNTRCTAW3.BXY           Desc: Contract for teens/parents. AWP
  22848 CONTRACT.1.TXT          Desc: Contract for teens/parents.  Ascii.
  22843 PI.DRIVE.BXY            Desc: Publish It Drink/Drive contract.

MULTIMEDIA STACKS   There are literally 100s of multimedia stacks in the A2 
'''''''''''''''''   library. Search using a keyword for your for a 
particular interest or list them all by selecting option 2 Directory of 
Files when set to library 29 for HyperStudio or library 30 for HyperCard.

     The following files are just a _sampling_ of the variety of files 
available in A2.

HYPERSTUDIO   There is a runtime version of HyperStudio that will allow you 
'''''''''''   to use the stacks, but save and edit functions are disabled.

 21265 HYPERSTUDIO.BXY      Desc: Run any HyperStudio stack!  Free!

PreSchool & Early Learning
''''''''''''''''''''''''''
 23150 MOUSECOUNT.BXY       Desc: Preschooler's counting game
 20138 MICE.BXY             Desc: Preschool HS Stack
 19128 COWS2.BXY            Desc: COWnting activities for kids.
 19127 COWS2.RTM.BXY        Desc: COWnting activities for kids.
 13652 GHOST.STORY.BXY      Desc: Young reader HyperStudio Stack
  9184 HYPERCAL.BXY         Desc: Teaches kids about calendar
 14159 COUNTV1.BXY          Desc: Count.It volume 1--Identify Numbers
 14274 COUNT.IT2.2.BXY      Desc: Counting Objects..Volume 2 Disk 2/2
 14256 COUNT.IT2.1.BXY      Desc: Counting Objects..Volume 2 Disk 1/2

General Interest
''''''''''''''''
 24731 HEART.STACK.BXY      Desc: Taking Care of Your Heart
 21420 GSAUG.STACK.BXY      Desc: HS Stack on Apple User Groups.
 20556 FUN.BXY              Desc: Puzzle HyperStudio Stack
 16610 OS.PICASSO.BXY       Desc: Contest winner, HyperStudio game!
 13786 TOUR1.1.BXY          Desc: Steve's Tour of IIGS (ver 1.1)
 10260 ALL.ABT.US.BXY       Desc: Stack by 6th grade students
  9924 BR.TEASERS.BXY       Desc: Brain Teasers HyperStudio Stack

Holiday
'''''''
 16818 JIMS.SPOOKY.BXY      Desc: Really cool Halloween window show!
 13825 HYPER.WEEN.BXY       Desc: HyperHoliday Series -- Halloween

HyperStudio Multidisk Series
''''''''''''''''''''''''''''
 22583 SHAKESPR.1.BXY       Desc: Much Ado Shakespeare #1 w/runtime
 22584 SHAKESPR.1X.BXY      Desc: Much Ado Shakespeare #1 w/o runtime
 22585 SHAKESPR.2.BXY       Desc: Much Ado About Shakespeare - Disk 2
 22592 SHAKESPR.3.BXY       Desc: Much Ado About Shakespeare - Disk 3
 22587 SHAKESPR.4.BXY       Desc: Much Ado About Shakespeare - Disk 4
 22588 SHAKESPR.5.BXY       Desc: Much Ado About Shakespeare - Disk 5
 22589 SHAKESPR.6.BXY       Desc: Much Ado About Shakespeare - Disk 6

 10149 MEET.ORCHES.BXY      Desc: Learn/Hear Orchestral Instruments
 10150 STRINGS.ORC.BXY      Desc: String sound file for Meet.Orchestra
 10151 WOODWND.ORC.BXY      Desc: Sound file for Meet the Orchestra
 10152 PERCUS.ORC.BXY       Desc: Sound file for Meet.Orchestra

Math & Science
''''''''''''''
 20535 MULTIPLY.BXY         Desc: HyperStudio Multiplication Stack
 20321 SUB.GAME.BXY         Desc: HyperStudio Elementary Math Stack
 17506 MATH.QUIZ.BXY        Desc: HyperStudio elementary math
 13681 PER.TABLE.BXY        Desc: HyperStudio Periodic Table stack

History & Geography
'''''''''''''''''''
 24299 SAUDISTACK.BXY       Desc: HyperStudio Stack of Saudi Arabia
 23223 USA.QUIZ.BXY         Desc: Best USA States and Capitals Quiz
 20804 HS.CHICAGO.BXY       Desc: HyperStudio stack of Chicago info
 17370 H.STATES.BXY         Desc: HyperStudio 3.0 stack of the states
 10232 HYPER.SSEXM.BXY      Desc: A sample Social Studies test in HS
 25562 SCAHNTUSA.BXY        Desc: Scavenger Hunt - USA Edition
 25563 SCAHNTUSAJR.BXY      Desc: Scavenger Hunt USA - Jr. Edition
 25561 SCAHNTWORLD.BXY      Desc: Scavenger Hunt - World Edition

Language Arts
'''''''''''''
 10200 WORDS.BXY            Desc: Word Meaning HyperStudio Stack
  8998 SPELLSTACK.BXY       Desc: Spelling stack with sound
 13037 READTEST.02.BXY      Desc: HyperStudio Reading Stack
 12967 READTEST.01.BXY      Desc: Reading test HyperStudio stack

Music
'''''
 10224 MUSIC.MAKER.BXY      Desc: Eight music notation stacks
 10153 MUSIC.MASTR.BXY      Desc: Music notation stack for HS
  8859 HYPERKEYS.BXY        Desc: Keyboard and Songs for Kids!

HYPERCARD
'''''''''

General Interest
''''''''''''''''
 15466 QUICK.TUTOR.BXY       Desc: Quick HyperCard Tutorial Stack.
 16394 NO.PEEKING.BXY        Desc: A brain teaser stack for HCGS

Math & Science
''''''''''''''
 25634 MULTISTACK.BXY        Desc: HCGS Multiplication drill
 23065 CONVERTIT.BXY         Desc: HCGS Stack to convert measurements.
 16297 HYPERTABLE1.BXY       Desc: Periodic table of elements for HCGS
 25565 DINOSTACK.BXY         Desc: Stack of Dinosaurs...great pics!

Language Arts
'''''''''''''
 14938 FOUR.LTR.BXY          Desc: HyperCard GS word game.

Here are a couple of files that Pat recommends for preschoolers:

 18553 TODDLERDISK.BXY         Desc: Toddler and Preschool Gameroom Disk
 23605 BABYSOFT.BXY            Desc: GS freeware for child 10-30 months.

     There are also a number of instructional files, drill and practice 
programs, tutorials, and HyperStudio stacks.  These can be found by doing 
individual searches in the appropriate category using keywords such as 
educational, math, arithmetic, spelling, history, geography, language, etc.

IN CONCLUSION   Remember, the goal of the Planetary Apple User Group is to 
"""""""""""""   be _your_ primary Apple II resource!  If you have any 
suggestions, insights, or ways to help us help you...let us _know_!  Future 
plans include working with groups on the "outside" to create a stronger 
bond within the Apple II community.  Just E-mail C.ADAMS11 or A2.GENA, or 
post in Category 3, Topic 34 in the A2 bulletin board (m645;1).








           //////////////////////////////////////// GEnie_QWIK_QUOTE ////
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